Uploaded August 2024 | Updated September 2026, 4 hours ago
#starocean #staroceanfirstdeparturer #staroceanps4 #staroceantrophies
Star Ocean is a 1996 action role-playing game developed by tri-Ace and published by Enix for the Super Famicom. The first game in the Star Ocean series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995. The game used a special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the Super Famicom. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system.
The story involves three friends who, while searching for the cure to a new disease, come into contact with a space-faring federation that is locked in a war with another galactic power. Using advanced technologies and time travel, the group attempts to uncover the cause of the war and to find a cure for their planet. The Super Famicom version was never released outside Japan due to Enix closing its American branch shortly before the game was finished, as well as Nintendo's focus on supporting the then-upcoming Nintendo 64 video game console. The game was later remade by Tose for the PlayStation Portable under the title Star Ocean: First Departure, and released in English-speaking regions in North America, Europe, and Australia in October 2008. A remastered version titled Star Ocean: First Departure R was released for the Nintendo Switch and PlayStation 4 worldwide in December 2019. The game was the start of the entire Star Ocean series, featuring six main games, 3 spin-offs, a remake, a remaster, and a manga.
#starocean #staroceanfirstdeparturer #staroceanps4 #staroceantrophies
Star Ocean is a 1996 action role-playing game developed by tri-Ace and published by Enix for the Super Famicom. The first game in the Star Ocean series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995. The game used a special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the Super Famicom. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system.
The story involves three friends who, while searching for the cure to a new disease, come into contact with a space-faring federation that is locked in a war with another galactic power. Using advanced technologies and time travel, the group attempts to uncover the cause of the war and to find a cure for their planet. The Super Famicom version was never released outside Japan due to Enix closing its American branch shortly before the game was finished, as well as Nintendo's focus on supporting the then-upcoming Nintendo 64 video game console. The game was later remade by Tose for the PlayStation Portable under the title Star Ocean: First Departure, and released in English-speaking regions in North America, Europe, and Australia in October 2008. A remastered version titled Star Ocean: First Departure R was released for the Nintendo Switch and PlayStation 4 worldwide in December 2019. The game was the start of the entire Star Ocean series, featuring six main games, 3 spin-offs, a remake, a remaster, and a manga.










![Cities: Skylines (PS4/PS5) in 13 Minutes with trophies
#citiesskylines #citiesskylinesgameplay #citiesskylinestrophies
Cities: Skylines is a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. They also work to manage various elements of the city, including its budget, health, employment, traffic, and pollution levels. It is also possible to maintain a city in a sandbox mode, which provides more creative freedom for the player.
Cities: Skylines is a progression of development from Colossal Orders previous Cities in Motion titles, which focused on designing effective transportation systems. While Colossal felt they had the technical expertise to expand the Cities gameplay into a more full-featured city simulation game, their publisher Paradox Interactive initially held off on the idea, fearing the market dominance of the SimCity series. However, they reconsidered after the critical failure of the 2013 SimCity game, which provided an opportunity for Paradox to establish a competing franchise. Colossals goal was to create a game engine capable of simulating the daily routines of nearly a million unique citizens, while presenting this to the player in a simple way, allowing the player to easily understand various problems in their citys design. This includes realistic traffic congestion, and the effects of congestion on city services and districts. Since the games release, various expansions and other DLC have been released for the game. The game also has built-in support for user-generated content.
The game was first released for the Linux, OS X, and Windows operating systems on 10 March 2015. Console ports by Tantalus Media were released for the Xbox One and PlayStation 4 game consoles in 2017, for the Nintendo Switch in September 2018, and for Google Stadia in May 2022. A remastered edition, also by Tantalus, was released for the PlayStation 5 and Xbox Series X/S in February 2023. The game received favourable reviews from critics, and was a commercial success, with more than twelve million copies sold on all platforms as of June 2022. A sequel, Cities: Skylines II, was released on 24 October 2023.
Gameplay
Cities: Skylines allows for construction of cities, buildings, and a variety of transportation options.
The player starts with a plot of land – equivalent to a 2-by-2-kilometre (1.2 mi × 1.2 mi) area[1] – along with an interchange exit from a nearby highway, access to a body of water, as well as a starting amount of in-game money. The player proceeds to add roads and residential, industrial and commercial zones, and basic services like power, water and sewage, to encourage residents to move in and supply them with jobs.
As the city grows beyond certain population tiers, the player unlocks new city improvements, including schools, fire stations, police stations, health care facilities and waste management systems, tax and government edicts, mass transit systems, and other features for managing the city. One such feature enables the player to designate parts of their city as districts. Each district can be configured by the player to restrict the types of developments permitted or to enforce specific regulations within the districts bounds, such as only allowing for industrial sectors devoted to agriculture, offering free public transportation for the district to reduce traffic, raising or reducing taxes for the various classes of development, or, with the Green Cities DLC, discouraging fossil-fuel vehicles from entering a district while not discouraging electric vehicles, reducing noise pollution caused by traffic.
Buildings in the city have various development levels that are met by improving the local area, with higher levels providing more benefits to the city. For example, a commercial store will increase in level if nearby residents are more educated, which in turn will allow it to hire more employees and increase tax revenue for the city. When the player has accumulated enough residents and money, they can purchase neighbouring plots of land, each equivalent in size to the starting land area, allowing them to build up eight additional parcels out of 25 within a 10-by-10-kilometre (6.2 mi × 6.2 mi) area. The parcel limitation is to allow the game to run across the widest range of personal computers, but players can use Steam Workshop modifications to open not only all of the games standard 25-tile building area, but the entire map (81 tiles, 324 square kilometres or 125 square miles). Cities: Skylines (PS4/PS5) in 13 Minutes with trophies](https://i.ytimg.com/vi/L1TXblJE_tQ/mqdefault.jpg)