Uploaded October 2024 | Updated September 2026, 1 hour ago
#citiesskylines #citiesskylinesgameplay #citiesskylinestrophies
Cities: Skylines is a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. They also work to manage various elements of the city, including its budget, health, employment, traffic, and pollution levels. It is also possible to maintain a city in a sandbox mode, which provides more creative freedom for the player.
Cities: Skylines is a progression of development from Colossal Order's previous Cities in Motion titles, which focused on designing effective transportation systems. While Colossal felt they had the technical expertise to expand the Cities gameplay into a more full-featured city simulation game, their publisher Paradox Interactive initially held off on the idea, fearing the market dominance of the SimCity series. However, they reconsidered after the critical failure of the 2013 SimCity game, which provided an opportunity for Paradox to establish a competing franchise. Colossal's goal was to create a game engine capable of simulating the daily routines of nearly a million unique citizens, while presenting this to the player in a simple way, allowing the player to easily understand various problems in their city's design. This includes realistic traffic congestion, and the effects of congestion on city services and districts. Since the game's release, various expansions and other DLC have been released for the game. The game also has built-in support for user-generated content.
The game was first released for the Linux, OS X, and Windows operating systems on 10 March 2015. Console ports by Tantalus Media were released for the Xbox One and PlayStation 4 game consoles in 2017, for the Nintendo Switch in September 2018, and for Google Stadia in May 2022. A remastered edition, also by Tantalus, was released for the PlayStation 5 and Xbox Series X/S in February 2023. The game received favourable reviews from critics, and was a commercial success, with more than twelve million copies sold on all platforms as of June 2022. A sequel, Cities: Skylines II, was released on 24 October 2023.
Gameplay
Cities: Skylines allows for construction of cities, buildings, and a variety of transportation options.
The player starts with a plot of land – equivalent to a 2-by-2-kilometre (1.2 mi × 1.2 mi) area[1] – along with an interchange exit from a nearby highway, access to a body of water, as well as a starting amount of in-game money. The player proceeds to add roads and residential, industrial and commercial zones, and basic services like power, water and sewage, to encourage residents to move in and supply them with jobs.
As the city grows beyond certain population tiers, the player unlocks new city improvements, including schools, fire stations, police stations, health care facilities and waste management systems, tax and government edicts, mass transit systems, and other features for managing the city. One such feature enables the player to designate parts of their city as districts. Each district can be configured by the player to restrict the types of developments permitted or to enforce specific regulations within the district's bounds, such as only allowing for industrial sectors devoted to agriculture, offering free public transportation for the district to reduce traffic, raising or reducing taxes for the various classes of development, or, with the Green Cities DLC, discouraging fossil-fuel vehicles from entering a district while not discouraging electric vehicles, reducing noise pollution caused by traffic.
Buildings in the city have various development levels that are met by improving the local area, with higher levels providing more benefits to the city. For example, a commercial store will increase in level if nearby residents are more educated, which in turn will allow it to hire more employees and increase tax revenue for the city. When the player has accumulated enough residents and money, they can purchase neighbouring plots of land, each equivalent in size to the starting land area, allowing them to build up eight additional parcels out of 25 within a 10-by-10-kilometre (6.2 mi × 6.2 mi) area. The parcel limitation is to allow the game to run across the widest range of personal computers, but players can use Steam Workshop modifications to open not only all of the game's standard 25-tile building area, but the entire map (81 tiles, 324 square kilometres or 125 square miles).
#citiesskylines #citiesskylinesgameplay #citiesskylinestrophies
Cities: Skylines is a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. They also work to manage various elements of the city, including its budget, health, employment, traffic, and pollution levels. It is also possible to maintain a city in a sandbox mode, which provides more creative freedom for the player.
Cities: Skylines is a progression of development from Colossal Order's previous Cities in Motion titles, which focused on designing effective transportation systems. While Colossal felt they had the technical expertise to expand the Cities gameplay into a more full-featured city simulation game, their publisher Paradox Interactive initially held off on the idea, fearing the market dominance of the SimCity series. However, they reconsidered after the critical failure of the 2013 SimCity game, which provided an opportunity for Paradox to establish a competing franchise. Colossal's goal was to create a game engine capable of simulating the daily routines of nearly a million unique citizens, while presenting this to the player in a simple way, allowing the player to easily understand various problems in their city's design. This includes realistic traffic congestion, and the effects of congestion on city services and districts. Since the game's release, various expansions and other DLC have been released for the game. The game also has built-in support for user-generated content.
The game was first released for the Linux, OS X, and Windows operating systems on 10 March 2015. Console ports by Tantalus Media were released for the Xbox One and PlayStation 4 game consoles in 2017, for the Nintendo Switch in September 2018, and for Google Stadia in May 2022. A remastered edition, also by Tantalus, was released for the PlayStation 5 and Xbox Series X/S in February 2023. The game received favourable reviews from critics, and was a commercial success, with more than twelve million copies sold on all platforms as of June 2022. A sequel, Cities: Skylines II, was released on 24 October 2023.
Gameplay
Cities: Skylines allows for construction of cities, buildings, and a variety of transportation options.
The player starts with a plot of land – equivalent to a 2-by-2-kilometre (1.2 mi × 1.2 mi) area[1] – along with an interchange exit from a nearby highway, access to a body of water, as well as a starting amount of in-game money. The player proceeds to add roads and residential, industrial and commercial zones, and basic services like power, water and sewage, to encourage residents to move in and supply them with jobs.
As the city grows beyond certain population tiers, the player unlocks new city improvements, including schools, fire stations, police stations, health care facilities and waste management systems, tax and government edicts, mass transit systems, and other features for managing the city. One such feature enables the player to designate parts of their city as districts. Each district can be configured by the player to restrict the types of developments permitted or to enforce specific regulations within the district's bounds, such as only allowing for industrial sectors devoted to agriculture, offering free public transportation for the district to reduce traffic, raising or reducing taxes for the various classes of development, or, with the Green Cities DLC, discouraging fossil-fuel vehicles from entering a district while not discouraging electric vehicles, reducing noise pollution caused by traffic.
Buildings in the city have various development levels that are met by improving the local area, with higher levels providing more benefits to the city. For example, a commercial store will increase in level if nearby residents are more educated, which in turn will allow it to hire more employees and increase tax revenue for the city. When the player has accumulated enough residents and money, they can purchase neighbouring plots of land, each equivalent in size to the starting land area, allowing them to build up eight additional parcels out of 25 within a 10-by-10-kilometre (6.2 mi × 6.2 mi) area. The parcel limitation is to allow the game to run across the widest range of personal computers, but players can use Steam Workshop modifications to open not only all of the game's standard 25-tile building area, but the entire map (81 tiles, 324 square kilometres or 125 square miles).




![Do you remember PlayTV on PlayStation 3? Record TV from your PS3!
#playtv #playtvps3 #ps3tv #tvps3
PlayTV
PlayTV tuner
PlayTV tuner device
The Live TV feature of PlayTV provides access to free-to-air (unencrypted) channels through the DVB-T network. Users are able to pause, rewind, and fast forward through any recently viewed material, as well as record and toggle subtitles and audio descriptions. PlayTV allows users to watch one program while recording another. The Live TV feature includes a now and next bar that enables users to scroll through live TV and see what is on other channels and what will be coming up next. The live programming is cached as it is displayed.
Guide (Electronic Programme Guide)[3]
All recorded content is stored in the PlayTV Library, which offers a list or thumbnail view and is sortable by date, channel, or name. Content in the library can be exported to the PlayStation 3s main menu and stored alongside the users other video files. During playback of recorded content, users have the ability to pause, fast forward, rewind, skip, and turn subtitles and audio descriptions on or off. The screen size can also be adjusted.
Library[3]
The PlayTV Library is where all of the recorded content is stored. Content can be viewed in a ListView or a thumbnail view. It is sortable by date, channel, and name. Content in the library can also be exported to the PlayStation 3s main menu and stored with the rest of the users video files.
Find and Record[3]
The Find and Record feature allows users to search the next seven days worth of TV programmes. Find and Record lets users set manual recordings using the channel, date, and time.
Mobile TV with PSP
Wi-Fi connectivity with a PlayStation Portable allows for portable viewing of live or recorded television programming. By using the Remote Play feature of the PlayStation 3, owners can use a PlayStation Portable to access their PlayStation 3 console via the internet. The Remote Play feature also has the ability to wake up the PlayStation 3 from standby mode.
The Sony Ericsson Aino mobile phone can link up to a PlayStation 3 and uses Remote Play which allows users to watch PlayTV on their phone.[4]
Manuals[3]
PlayTV can display an on-screen manual. The manual can be used as a quick reference to the various functions of a controller, Blu-ray remote control, and Remote Play using a PlayStation Portable.
Settings and other features[3]
Turn Subtitles on and off
Turn Audio Description on and off
Set whether you would like live TV to always be recorded or only when paused for trick mode.
Screen Size settings
Gameplay recordings on and off (See below)
Parental Lock
HDD Size: PlayTV can only record to the PlayStation 3s own internal hard drive. Recorded videos can then be transferred to an external storage device in some regions.
Codecs: PlayTV supports MPEG2 SD. AVC/MPEG4 is available with the latest PS3 firmware update. (UK manual only states MPEG2 in the supported codecs under technical specs)
Twin DVB-T tuners (one dedicated to recording, the other to live viewing). Tuners are HDTV capable in areas with HD DVB-T broadcasts.
PlayTV can be controlled using a PlayStation controller or Blu-ray remote control.
Antenna input only. No antenna output.
Sony previously stated that PlayTV would be able to record TV while playing PS3 and PS1 games, the code for the function has already been incorporated in the version 2.41 firmware update.[1][5] To use the product however a 5GB install is required from the disc provided with the PlayTV device.[6]
Sony has stated that PlayTV is incompatible with the UK Freeview HD, as it uses the DVB-T2 standard.[7]
Release
On 12 September 2008, Sony released an interactive demo of PlayTV on the PlayStation Store in Europe.[8] The device was launched in the UK, Germany, Italy, Spain and France on 19 September 2008 with other regions in Europe following.[9] First week shipments of PlayTV in the UK were reportedly 85,000 units, apparently with specialist and national press giving thumbs up to the device.
Australia and New Zealand[11] were originally to receive the PlayTV accessory 2 months after Europe but it was delayed until 26 November 2009 in Australia along with an HD software update.[citation needed] In New Zealand the device was pushed back further to a release date of 25 November 2010.[2] [12] The update underwent testing in both countries due to the wide availability of HD channels and use of common broadcast codecs (MPEG 2/MPEG 4).[13]
PlayTV is only capable of tuning DVB-T broadcasts, so is not available in regions which do not use DVB-T. A similar accessory known as Torne was made available in March 2010 in Japan, for use with their ISDB-T broadcast system. There were seemingly never plans to release PlayTV or a similar device for use with North American NTSC/ATSC broadcasts, though the PlayStation Vue OTT streaming service was available through PS3 consoles prior to its shutdown in January 2020, and carried local channels in certain areas. Do you remember PlayTV on PlayStation 3? Record TV from your PS3!](https://i.ytimg.com/vi/NPv9Imb6mPw/mqdefault.jpg)



![Star Ocean 2 The Second Story R in 9 Minutes
#starocean2 #staroceanthesecondstoryr #スターオーシャン セカンドストーリー
Star Ocean: The Second Story, known in Japan as Star Ocean: Second Story (スターオーシャン セカンドストーリー, Sutā Ōshan: Sekando Sutōrī), is an action role-playing video game developed by tri-Ace and published by Enix for the PlayStation. It is the second game in the Star Ocean series and the first game in the series to be released outside Japan, arriving in North America in June 1999 and Europe in April 2000, by Sony Computer Entertainment. Taking place in a science fantasy universe, the story centers around a young man named Claude C. Kenny, a cadet from a space-faring Earth organization who is stranded on an undeveloped, medieval-level planet. There, he meets several companions and must stop a plot from an evil organization that spans multiple worlds before finding his way home. The game was the basis of manga and anime adaptations.
An enhanced remaster titled Star Ocean: Second Evolution[b], developed by Tose, released for the PlayStation Portable in April 2008 in Japan, and 2009 in North America, Europe, and Australia. It features newly animated cutscenes by Production I.G, a re-recorded soundtrack, and additional story elements.
Second Evolution was later rereleased for PlayStation 4, PlayStation Vita and PlayStation 3 in 2015.The Download Version features enhanced graphics and BGM, a new theme song, and DLC items. Square Enix never released this version outside of Japan.
A remake titled Star Ocean: The Second Story R[c] and developed by Gemdrops, was released for the Nintendo Switch, PlayStation 4, PlayStation 5, and Windows in November 2023. Star Ocean 2 The Second Story R in 9 Minutes](https://i.ytimg.com/vi/OE_HlmPQOi8/mqdefault.jpg)

