Uploaded April 2015 | Updated September 2026, 2 weeks ago
Super Smash Bros N64 ~ Tool-Assisted Speedrun
Played on a Nintendo 64 Emulator
This Tool-Assisted Speedrun was played on an Emulator with Savestates, Slowdown, Rerecords, and Frame by Frame.
For more information about this TAS visit tasvideos.org/4677S.html
I am pretty happy about the end result of this TAS, it beats my old 5:57 from 2009 by over a half minute(32 seconds) and the ReneBalow’s 5:34 by over 9 seconds.
Here is some information about the TAS to answer your questions.
I used Kirby for this TAS, because his movement to kill team matches is really fast. Kirby can also kill enemies with the Final Cutter technique if they are off the stage.
I changed the time setting for the fight from 5 minutes to infinite time, because the menu after the fight loads much faster and you won’t get any points for the time you have left after a battle.
I took damage to not get extra points and saving so time.
I used the Japanese Rom because Kirby’s movement in the Japanese version is a little bit faster than in the American version.
Super Smash Bros N64
Player: Haru
Version: Japanese
Rerecords: 9379
Super Smash Bros N64 ~ Tool-Assisted Speedrun
Played on a Nintendo 64 Emulator
This Tool-Assisted Speedrun was played on an Emulator with Savestates, Slowdown, Rerecords, and Frame by Frame.
For more information about this TAS visit tasvideos.org/4677S.html
I am pretty happy about the end result of this TAS, it beats my old 5:57 from 2009 by over a half minute(32 seconds) and the ReneBalow’s 5:34 by over 9 seconds.
Here is some information about the TAS to answer your questions.
I used Kirby for this TAS, because his movement to kill team matches is really fast. Kirby can also kill enemies with the Final Cutter technique if they are off the stage.
I changed the time setting for the fight from 5 minutes to infinite time, because the menu after the fight loads much faster and you won’t get any points for the time you have left after a battle.
I took damage to not get extra points and saving so time.
I used the Japanese Rom because Kirby’s movement in the Japanese version is a little bit faster than in the American version.
Super Smash Bros N64
Player: Haru
Version: Japanese
Rerecords: 9379



![SSB Remix ~ Mad Piano [BtP] ~ 1340 (TAS)
Smash Remix 0.9.5 ~ Tool-Assisted Speedrun.
Its really refreshing to TAS these new characters of this amazing version of SSB64. I might do some more in the next days. (´・` )♡
Smash Remix 0.9.5 ~ Tool-Assisted Speedrun
Player: Haru
Version: US
Rerecords: 0,8k SSB Remix ~ Mad Piano [BtP] ~ 1340 (TAS)](https://i.ytimg.com/vi/MQ2cot3dbWc/mqdefault.jpg)
![SSBM (TAS): Seconds, Anyone? [Event 12] ~ 040 【WR Tie】
Super Smash Bros Meele ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
TAS of event 12, its a tie world record, i am pretty sure this time is max. for this event.
Super Smash Bros Meele
Player: Haru
Version: Japanese
Rerecords: uknown
TAS WR Tie: ssbm4ever, sockdude (040)
Non TAS WR: many players (041) SSBM (TAS): Seconds, Anyone? [Event 12] ~ 040 【WR Tie】](https://i.ytimg.com/vi/Mz0coMgEDuw/mqdefault.jpg)

![SSB64 ~ Pikachu [BtT] ~ 850 (TAS)
Super Smash Bros N64 ~ Tool-Assisted Speedrun
BtT = Break the Targest
This is a tie record, i tried really hard to find a faster way somehow at the end, but all extra quick attacks or skipping a thundershock was always slower. But i still feelt like uploading the TAS, even if it didnt beat the acutal record.
Japanese version is used, because it has faster movement in Pikachus BtT.
Super Smash Bros N64
Player: Haru
Version: Japanese
Rerecords: 1,4k
TAS tie record: Isotarge (850)
N64 console WR: KM (899) SSB64 ~ Pikachu [BtT] ~ 850 (TAS)](https://i.ytimg.com/vi/NRD0h5tFpRg/mqdefault.jpg)



![SSBM (TAS): Trouble King 2 [Event 42] ~ 470【WR】
Super Smash Bros. Melee ~ Tool-Assisted Speedrun.
Event 42 - Trouble King 2
Improved the first K.O by 3 frames :)
Hope you enjoy this video. :) SSBM (TAS): Trouble King 2 [Event 42] ~ 470【WR】](https://i.ytimg.com/vi/OcrqCnmiOkA/mqdefault.jpg)