Uploaded February 2015 | Updated September 2026, 2 weeks ago
Ocarina of Time ~ Tool-Assisted Speedrun.
Skater82297 & Glitches0and0stuff discovered this new glitch!
twitch.tv/skater82297
youtube.com/user/Glitches0and0stuff
Which allows us to get the Light Arrows in the Deku Tree already, without having any Medalions or watching the Light Arrow cutscene, this glitch is extremly useful for a few categorys and will change most likely everything.
I can't explain why this glitch works, and i am also pretty sure there will be faster setups found in the next days, so this strat might be in a few days really outdated.
But you getting the Light Arrows in the inventory because the chest has the value for it, if you touch a different chest with a different value you'll get a different item in the inventory, but it works because the camera is while you dying in the water unlocked and you have enough time to collect the Deku Seed's, while you collect in this camera angle the Deku Seed's the Deku Baba is still moving and can attack you, while the text appears, so you're able to move again, and touch the chest for getting the Light Arrows value, by touching the water the effect of the glitch will end, and you're getting the Deku Seeds but this value got changed by the chest, and now that are Light Arrows.
Also the way i showed used a Strenght Upgrade for pulling out the bush, so its not useful, but there is also a way with the scrawlspace, if there is a better way for doing this glitch i will link the video here, or working on a new video.
EDIT:
It seems like that this glitch only works on Emulator, Gamecube and the Wii Virtual Console, Nintendo 64 and the IQue crashes if you try to do it.
The Legend of Zelda: Ocarina of Time ~ Tool-Assisted Speedrun
Player: Haru
Version: Japanese 1.0
Rerecords: 1884
Ocarina of Time ~ Tool-Assisted Speedrun.
Skater82297 & Glitches0and0stuff discovered this new glitch!
twitch.tv/skater82297
youtube.com/user/Glitches0and0stuff
Which allows us to get the Light Arrows in the Deku Tree already, without having any Medalions or watching the Light Arrow cutscene, this glitch is extremly useful for a few categorys and will change most likely everything.
I can't explain why this glitch works, and i am also pretty sure there will be faster setups found in the next days, so this strat might be in a few days really outdated.
But you getting the Light Arrows in the inventory because the chest has the value for it, if you touch a different chest with a different value you'll get a different item in the inventory, but it works because the camera is while you dying in the water unlocked and you have enough time to collect the Deku Seed's, while you collect in this camera angle the Deku Seed's the Deku Baba is still moving and can attack you, while the text appears, so you're able to move again, and touch the chest for getting the Light Arrows value, by touching the water the effect of the glitch will end, and you're getting the Deku Seeds but this value got changed by the chest, and now that are Light Arrows.
Also the way i showed used a Strenght Upgrade for pulling out the bush, so its not useful, but there is also a way with the scrawlspace, if there is a better way for doing this glitch i will link the video here, or working on a new video.
EDIT:
It seems like that this glitch only works on Emulator, Gamecube and the Wii Virtual Console, Nintendo 64 and the IQue crashes if you try to do it.
The Legend of Zelda: Ocarina of Time ~ Tool-Assisted Speedrun
Player: Haru
Version: Japanese 1.0
Rerecords: 1884
![SSBM (TAS): Trouble King 2 [Event 42] ~ 470【WR】
Super Smash Bros. Melee ~ Tool-Assisted Speedrun.
Event 42 - Trouble King 2
Improved the first K.O by 3 frames :)
Hope you enjoy this video. :) SSBM (TAS): Trouble King 2 [Event 42] ~ 470【WR】](https://i.ytimg.com/vi/OcrqCnmiOkA/mqdefault.jpg)
![SA2B (TAS): Wild Canyon [Speedrun] ~ 0:0085 【WR】
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
This TAS is made by me and ReneBalow
His Channel: http://www.youtube.com/user/ReneBalow
Sonic Adventure 2 Battle (GC)
Player: Haru & Rene
Version: American
Rerecords: unknown
Previous TAS WR: ptorflaxendrosis & itsPersonnal (0:0090)
Normal WR: Psyknux (0:0134) SA2B (TAS): Wild Canyon [Speedrun] ~ 0:0085 【WR】](https://i.ytimg.com/vi/P9tK3xidStE/mqdefault.jpg)
![SSBM (TAS): The Showdown [Event 51] ~ 1820 【Previous WR】
Super Smash Bros Meele ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
TAS of event 51, i am not sure if Jigglypuff is really the best charakter for this event, i used the entire Real Time Attack strat.
Super Smash Bros Meele
Player: Haru
Version: Japanese
Rerecords: unkown
Non-TAS WR: keys2019 (1836) SSBM (TAS): The Showdown [Event 51] ~ 1820 【Previous WR】](https://i.ytimg.com/vi/Q-7BllLDLhY/mqdefault.jpg)
![SSB Remix ~ Lucas [BtT] ~ 1155 (TAS)
Smash Remix 0.9.5 ~ Tool-Assisted Speedrun.
Previous record was 1170 by KM
Smash Remix 0.9.5 ~ Tool-Assisted Speedrun
Player: Haru
Version: US
Rerecords: 1.6k SSB Remix ~ Lucas [BtT] ~ 1155 (TAS)](https://i.ytimg.com/vi/QWoCtalg4f4/mqdefault.jpg)
![SA2B (TAS) Final Rush [All Rings 524/524] ~ 3:2110 【WR】
NTSC Version!!! (US Version)
Gamecube Version!!!
This TAS i made Runningbounceless i think it is more entertaining without it. I wanted since long time making this TAS. But now finally i did ^.^
Im unsure to making more. But i hope i get another time motivation for making a new SA2B TAS.
Thanks at son1cgu1tar and brianpso for their Mission 4 all rings. That helped me a lot for did my TAS run.
Sonic Adventure 2 Battle (TAS) Final Rush Mission 4 (All Rings 524/524) in 3:2110
(TAS) = Tool Assisted Speedrun
Player: Haru
Played on Dolphin Emulator xD SA2B (TAS) Final Rush [All Rings 524/524] ~ 3:2110 【WR】](https://i.ytimg.com/vi/RklzgYFeIxo/mqdefault.jpg)



![SSB64 ~ Mario [BtT] ~ 761 (TAS)
Super Smash Bros N64 ~ Tool-Assisted Speedrun
BtT = Break the Targets
This is a tie TAS record, i am really glad that the 795 curse is over.
I saved one frame on the slip off the ledge after breaking the third target, but i lost it on the Up+B move for the 7th target. I dont know why, but KM saved there a frame on the landing and i really tried for hours to compare it. But without sucess, maybe i lost the frame because, i had to fall one frame more after jumping from the moving plattform i really dont know. :( Not sure if 760 is possible, it might be.
Credits for the strat goes to KM. It isnt found by myself
Super Smash Bros N64
Player: Haru
Version: American
Rerecords: 4k
TAS Tie Record: KM (761)
https://www.youtube.com/watch?v=vTSmUxTwdGU
Normal WR: Pokefantom, KM (805)
https://www.youtube.com/watch?v=t4R5MF_3qqg SSB64 ~ Mario [BtT] ~ 761 (TAS)](https://i.ytimg.com/vi/SXO4b_Tu4I4/mqdefault.jpg)

