@Nitrofski
  @Nitrofski
Nitrofski | Spyro 3: YotD - 117% TAS (WIP 11/16) @Nitrofski | Uploaded July 2014 | Updated October 2024, 19 minutes ago.
Pretty short WIP, but still longer than the one to come. In this Work in Progress, we visit Bentley's Outpost and clear it and a small 2m30s, then we go to Frozen Altars, where 2 TAS-only jumps, along with a few proxies, are used to make the route clean and fast. We first skip into Cat Hockey, which is very unusual for 117% speedruns, but since a TAS can make this jump and that it is faster than paying Moneybags, we do it (it needed to waste at most 6.5 seconds to be even, and I think it even saves time over if you didn't have to pay moneybags the other way around...). Right after this sub level, we do another TAS-only jump that was believed impossible untill I proved otherwise.

Boxing needs a paragraph on its own. For long, speedrunners and even casual players knew it was better to spam jabs instead of trying to have a strategy, though they thought is was only easier, and therefore more consistent, but I don't think they knew it was also the fastest way to deal damage. Here is why: when the yeti blocks the jabs and you somehow still manage to hit through the guard (probably not intended), the game thinks you hit with a lower hook. After all, how would you hit the yeti if not with a lower hook if the yeti is blocking jabs and high hooks?... So yeah, the game just does everything to the yeti as if you really did a lower hook: the yeti does the lower hook recoil animation and gets hit for 2 damage instead of 1. On our side though, we still only get the fatigue from a jab and the jab animation, which means we get to deal twice the damage for the same jab animation, which is obviously faster than the hook animation and fatigue. Does it makes sense? Anyway, to all speedrunners (and casual players), keep jabing.

By the way, this whole WIP is only slightly longer that Lost Fleet alone... Based Lost Fleet
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Spyro 3: YotD - 117% TAS (WIP 11/16) @Nitrofski

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