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zallard1 | Splatterhouse (Arcade) - *Former* High Score World Record [737,700 points] (TG/Aurcade ruleset) @zallard1 | Uploaded February 2019 | Updated October 2024, 1 hour ago.
EDIT: I beat this by 73,700 points! Check out the new run here: youtube.com/watch?v=t8PPDkUaWsQ

This was played on an original Splatterhouse arcade PCB on the H.A.S. supergun. This run was also done on default difficulty settings shown at the end of the video, and was recorded through an S-Video connection because my setup cannot support RGB signals at the moment. Here is a picture of my boardset w/ its original romset & supergun setup: pbs.twimg.com/media/Dy6ucfvUwAA4AZC.jpg

It's worth noting that this run follows the Twin Galaxies & Aurcade ruleset for score in this game, which bans the use of the double KO tactic on the final boss, which is otherwise the most lucrative option to cash out your extra lives. If this were allowed, then you would have to set up guaranteed double KO's with the blue orb timer, which is something on the order of 14+ minutes per double KO. You could also die to rocks at the end, but if you're on a good pace, the guaranteed route is the best option for consistency. Without the restrictions in this category, scores in the 1.2 - 1.3 million point range are possible.

I also need to make a note that showing your physical DIP switch settings for this game is worthless. Switch 1 enables the settings menu, while switches 2-8 do absolutely nothing, so the only thing that showing the physical dip switches does is tell you whether or not the game is in test mode... which should be already obvious if that's the case or not by looking at the screen. Once the run was over, I flipped DIP switch #1 to show off the actual settings the board was set to during that run.

Because I am doing these attempts on a SuperGun, whenever I reset the board, I am pressing the "Test" button on the SuperGun. This actually resets the board without me having to power off the board and cause potential damage to it over time.

This recording is from my Twitch stream, which is where this run was performed live for an audience of about 50 or so people who decided to watch attempts that night. I respond to a bunch of live Twitch chat questions frequently throughout the run, so if you want context for any of this, it would be best to watch the Twitch highlight since that saves chat logs of what everyone said throughout the run. twitch.tv/videos/387908746

I did do 2 local recordings of this run, but both of them got messed up in one way or another (one had 90+ inserted frames in a huge cluster in the middle, and the other was recorded with an awful codec). At this point, my best recording was my live Twitch stream, so ultimately I decided to just export that.

I'm also posting an archive of the entire Twitch stream, which includes the boot sequence of the board from powering it on initially:

Youtube - youtube.com/watch?v=VuPVP-qEBlA
Twitch - twitch.tv/videos/387910164

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Ok, now that we got all the fine details out of the way, let's talk about the run itself. I made a splitsheet out of a Google Doc to compare my live run directly to the previous run that I uploaded to youtube. This lets you know my score pace on a level-by-level basis so it's really easy to follow how well I'm doing at any given moment.

I made some silly mistakes early on that cost me a fair bit of health, but thankfully none of it mattered, because the first time I got to stage 6, I never got hit all the way until the blue orb appeared to kill me.

Something I need to elaborate on; the blue orb is a counter-measure so that players do not stay in one spot for an infinite amount of time. This is so there's something to kick idle players off of the game so any new players who walk up to the cabinet don't get any free games, as well as just make sure that players can't stall in one spot to prevent others from playing. This orb is great for score, since it puts a finite limit on how long you can point press any given spot.

My stage 6 loops were completely all over the place. Some loops were completely awful, where I would die way too early. Most of the other loops were insane, and handily made up for any of my weaker stage 6 loops.

With the completion of this run, this marks a new world record for this category, besting Anthony Paparo's previous record of 716,000 ponts! I gotta give huge shoutouts to both Anthony Paparo and Caitlin Oliver for driving up this score over the years! Their efforts to optimize this score ultimately inspired me to attempt this once I finally got access to arcade hardware.
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Splatterhouse (Arcade) - *Former* High Score World Record [737,700 points] (TG/Aurcade ruleset) @zallard1

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