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zallard1 | Punch Out!! (Wii) - Bear Hugger [0:26.70] (WR) @zallard1 | Uploaded August 2020 | Updated October 2024, 1 hour ago.
Now these ILs are starting to heat up in difficulty. This fight requires 9 frame perfect inputs to match the WR/TAS time of 26.70, and to set the first attack of Bear's to come out as soon as possible, I did not skip the cutscene in any of my attempts. I threw tons of attempts at this fight with numerous really close calls. I had gotten six 26.76's, and five 26.82's before finally getting this perfect time. I also had a whopping 62 attempts that got out of phase 1 with a 2:54 (I'll explain the significance of this knockdown time in a little bit).

Let's break down this fight a bit. The name of the game for this fight is to land star punches during the first frame of startup from Bear's next attack. Every single attack and taunt Bear has is critically vulnerable to a star punch, even if it doesn't seem like it should hit!

After collecting the first star from Bear's taunt, he starts reeling to the side. If you throw a delayed hook, you can cancel his reel animation so he can start his next attack sooner than normal, which is absolutely mandatory to master if you have any hope of getting sub 27 seconds on Bear. After cancelling his reel, throwing a delayed star punch with the proper timing will meet his hook perfectly to send him to the mat at 2:54, which is a possible first knockdown time ONLY if you've hit the first 3 inputs frame perfectly. One frame slow on any of the inputs in phase 1 will get you a 2:53 first knockdown.

When he gets up, countering his hook will net you a star, then he'll bust out his signature hug attack, which you want to hit with a star as early as possible. If you hit it perfectly, you should see Bear's head tilt up slightly right as the punch is about to connect, too early and the star will deal normal damage, and too late will obviously have you take a ton of damage.

The final phase of the fight is effectively the same as phase 2, except his hug comes out much quicker than before, so as long as you're ready for it, it should be no problem.

I cannot begin to describe how satisfying it was to crush my decade long PB on this fight almost instantly when I started attempts on him. This fight was *so* hard for me to optimize when I was just starting out with speedrunning. It's just such a tangible reminder in how far I've come in running Punch Out games, and speedrunning as a whole over the years.

For the next fight, I'll be working on Piston Hondo, since I want to put off Disco Kid as much as logically can, lol. Hondo is another 9 frame perfect input record, held only by Pottoww right now.

The Hondo strategy is pretty new, but the fight should prove to be quite a bit more difficult than this one for me, on the basis of this fight having similar inputs repeated, whereas that fight has mostly unique inputs that have to be mastered and strung together one after the other. Not to mention that fight also has mandatory frame perfect move cancels, and a similar situation where you can get a phase 1 knockdown that's immediately identifiable as frame perfect, since 2:47 is possible to get on the very last frame. Expect me to upload my progress on that fight every now and then (i.e. it almost definitely won't be immediately a record tie like these other ones have been).

Anyways, thanks for watching!
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Punch Out!! (Wii) - Bear Hugger [0:26.70] (WR) @zallard1

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