@zallard1
  @zallard1
zallard1 | Breakfast Brawl - Speed Run [1:14 in-game time] @zallard1 | Uploaded January 2021 | Updated October 2024, 15 minutes ago.
This was a flash game put out by Dannon as an advertisement for their Frusion smoothies quite a few years back. Needless to say, this is one of the greatest advertisements ever and I wish more ads were in the form of Punch Out games lol

I routed this run back in 2011, and had a 1:16 run submitted to Speed Demos Archive in early 2012. At the time, I was content with this run because I had hit every single PB time for every boxer in a row, and figured that'd be the end of it.

But since Flash won't be supported in 2021, I figured I should try and see if any improvement could be found to beat that run before Flash becomes completely unusable. I decided to go back and look at the SDA verification thread to refresh my memory on a couple of things, and remembered that verifier #3 (who was named ExplodingCabbage on the forums) had some alternate strategies that supposedly got the same times that I got in my run.

At the time, I just assumed that the strategies were going to end up the same times as mine because that's what ExplodingCabbage reported, so I figured double checking that myself wasn't necessary.

However, it's 9 years later, and I'm a lot better at Punch Out games than I was in 2011, so it might be worth pushing all of these strategies as hard as possible to see if any of them end up faster if the execution is tightened *everywhere* in every fight. Turns out, his strategies for both Dave Jenkins AND Papi C. Debagel BOTH have potential to gain a second when doing the strategies really fast. There's a small catch for the Jenkins fight that I'll get into later, but Papi's is just straight up faster overall.

I decided to go through the menus pretty slowly, since not a lot of people know about this game and might get a kick out of being able to read the sections in between fights. This run is measured by the sum of each whole second that has elapsed on the fight timer per fight. I'll likely do a follow up video on this that prioritizes real time over game time since this game is so short, but I figure uploading this type of run first would be more "watchable" overall.

As far as mechanics go, all opponents have guards similar to Mike Tyson's Punch Out and Super Punch Out, however, their guard alternates high and low on their own without being possible to manipulate. This guard shifting will also carry over to subsequent phases, which is important to always keep track of so you can hit opponents as fast as possible. You also get Frusionators (aka star punches) from landing 3 consecutive punches in a short period of time.

It's also worth noting that unlike any other Punch Out games, buffering jabs or hooks after you've hit an opponent once is VERY BAD because as an opponent is reeling from a previous punch, they have some frames where they're intangible, so buffering a subsequent punch will miss outright, therefore every punch aside the first one in each phase must be timed carefully.

Let's get into the fights...

Ray Zinbran (10 seconds) - This fight shows off the standard 10 second knockdown that will be a key part of every fight from this point forward. If possible, it's faster to use a Frusionator as one of your 3 required punches in order to get a second Frusionator.

Moe Finntop (20 seconds) - The first phase is the exact same strategy as Ray Zinbran,, but if you are very close to frame perfect, Moe's guard will be in the wrong spot to start the next phase, so keep that in mind. Start phase 2 with 2 low punches with a high punch to get a Frusionator, then a jab with 2 low punches to get a 2nd Frusionator, the let a Frusionator rip. Now for the phase 3 Frusionator, you can't buffer this, you actually have to time it exactly as Moe is fully centered to finish him off.

Dave "A sausage, egg & cheese sandwich" Jenkins (24 seconds) - This is the hardest fight in the game, and by far has the most strict execution to get his goal time. Starting with the standard 10 second knockdown will reveal that Dave has way more HP than anyone else, so instead of throwing the 2nd Frusionator, throw 2 hooks into a jab to collect another Frusionator, then send him to the mat with one. If you are too fast on the first 6 punches, your 7th will miss with this strategy, so be very mindful of that. For phase 2, throw 2 low punches into 2 supers and you should take him down a 2nd time. Phase 3 is just 2 jabs into 1 hook, and a Frusionator to hopefully finish him at 1:36 left on the clock.

Papi C. Debagel - Papi's guard is way faster, so the 10 second knockdown needs to be adjusted for it, but it'll still work since his HP is low like the first 2 fights. Start with 2 jabs into low to get the first Frusionator, then do the EXACT same sequence to get the 2nd Frusionator, then throw one for the 10 second knockdown. Similar to Moe, you want 2 Frusionators immediately, then throw one to send him to the mat. After timing the phase 3 Frusionator, he'll be down for the TKO at 1:40.

Anyways hope you enjoyed this, thanks for watching!
Breakfast Brawl - Speed Run [1:14 in-game time]Punch-Out!! (NES) - Mr. Dream [2:06.00]Pokémon Snap - Mew [10,000 points] (WR)Punch Out!! (Wii) - Soda Popinski [0:42.89]Super Punch Out!! - Hoy Quarlow [00832] (PAL WR)Splatterhouse (Arcade) - Speed Run [13:36]Mike Tysons Punch-Out!! - Soda Popinski [0:46.00]2 Punch-Out games beaten with 1 controller in 21:32!!!Police Trainer (Arcade) - 1 credit clear (1 miss)Punch Out!! (Wii) - Title Defense Glass Joe [0:36.84] (WR)Punch Out!! (Wii) - Title Defense Aran Ryan [0:42.03] (WR)Star Fox 64 - High score run performed at AGDQ 2014 [2590 points]

Breakfast Brawl - Speed Run [1:14 in-game time] @zallard1

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