IGIPNP | Spelunky Steam Daily Challenge - October 28th, 2013 @IGIPNP | Uploaded 10 years ago | Updated 1 day ago
Didn't have enough bombs to make it to the Black Market and couldn't really figure out where it was anyway if I did.
Spelunky Lesson of the Day: While environmental traps will often kill shopkeepers, you should have a solid back-up plan for attacking them in case they don't get automatically snagged by traps.
4:18 - This was a pretty crappy enemy set-up and I'm not what should've been done here to avoid injury, especially since you had to go there to get the Key for the Udjat Eye.
6:39 - Surprised I survived that drop!
9:31 - I so hoped for a bag or pack of bombs to grant me the possibility of still going to the market, but my hope was unfulfilled.
11:52 - This is another one of those times that I feel the random item generation is really not all that random. Three compasses in a short span of time (alongside other unusual repeated rolls) makes me think the game settled for psuedo-randomness and a single seed for all levels' crate drops, not just the current one's.
14:05 - That was a hell of a close call. If you look closely, you can see that the shopkeeper even did his throwing animation due to proximity, but somehow still didn't actually throw me.
Didn't have enough bombs to make it to the Black Market and couldn't really figure out where it was anyway if I did.
Spelunky Lesson of the Day: While environmental traps will often kill shopkeepers, you should have a solid back-up plan for attacking them in case they don't get automatically snagged by traps.
4:18 - This was a pretty crappy enemy set-up and I'm not what should've been done here to avoid injury, especially since you had to go there to get the Key for the Udjat Eye.
6:39 - Surprised I survived that drop!
9:31 - I so hoped for a bag or pack of bombs to grant me the possibility of still going to the market, but my hope was unfulfilled.
11:52 - This is another one of those times that I feel the random item generation is really not all that random. Three compasses in a short span of time (alongside other unusual repeated rolls) makes me think the game settled for psuedo-randomness and a single seed for all levels' crate drops, not just the current one's.
14:05 - That was a hell of a close call. If you look closely, you can see that the shopkeeper even did his throwing animation due to proximity, but somehow still didn't actually throw me.