IGIPNP | Spelunky Steam Daily Challenge - October 21st, 2013 @IGIPNP | Uploaded 10 years ago | Updated 23 hours ago
Pretty decent run, though I messed it up by losing the Ankh early.
Spelunky Lesson of the Day: While not quite as deadly as the Mothership, there are many opportunities for injury or death in the Worm, especially on the many spike pits possibly placed throughout the extra long level.
2:14 - Fucking hell, what a start. I'm surprised I lasted as long as I did consider I got down to instant kill range on the first level.
14:40 - Smooth moves, if I do say so myself.
14:44 - It's quite interesting when slaves steal items for you. It's generally an unexpected and kind of rare concurrence, but doubly so when it's something unique looking like the climbing gloves. I was momentarily dazed by the atypical sight, especially because anything running towards you is usually bad news (like a pissed off shopkeeper).
15:30 - That was quite a lucky dodge, as I had no idea the shopkeeper was even able to get up on that terrain.
18:19 - Goddamn those tiki men. Wasted the Ankh all because I missed my jump ever so slightly. Should've shot the bastard, but I panicked and feared he would aggro and turn around to hit me (likely sacrificing me on the altar or killing me with the tiki trap). I hate wastes like this because they're relatively easy to avoid with a bit more caution and really sting when you think about the fact that I lost the ability to capitalize on the hearty number of bombs that aren't always available for every run.
22:56 - Since this run was screwed up early enough, I decided to go to the rarely visited Worm. I'm not even sure I've ever showed off that bit of custom music yet, so there's at least something new there...
24:00 - Too bad I didn't have the Kapala. Since the ghost doesn't show up here and since the bacteria enemies are nigh indestructible, this is an excellent place to farm blood.
Pretty decent run, though I messed it up by losing the Ankh early.
Spelunky Lesson of the Day: While not quite as deadly as the Mothership, there are many opportunities for injury or death in the Worm, especially on the many spike pits possibly placed throughout the extra long level.
2:14 - Fucking hell, what a start. I'm surprised I lasted as long as I did consider I got down to instant kill range on the first level.
14:40 - Smooth moves, if I do say so myself.
14:44 - It's quite interesting when slaves steal items for you. It's generally an unexpected and kind of rare concurrence, but doubly so when it's something unique looking like the climbing gloves. I was momentarily dazed by the atypical sight, especially because anything running towards you is usually bad news (like a pissed off shopkeeper).
15:30 - That was quite a lucky dodge, as I had no idea the shopkeeper was even able to get up on that terrain.
18:19 - Goddamn those tiki men. Wasted the Ankh all because I missed my jump ever so slightly. Should've shot the bastard, but I panicked and feared he would aggro and turn around to hit me (likely sacrificing me on the altar or killing me with the tiki trap). I hate wastes like this because they're relatively easy to avoid with a bit more caution and really sting when you think about the fact that I lost the ability to capitalize on the hearty number of bombs that aren't always available for every run.
22:56 - Since this run was screwed up early enough, I decided to go to the rarely visited Worm. I'm not even sure I've ever showed off that bit of custom music yet, so there's at least something new there...
24:00 - Too bad I didn't have the Kapala. Since the ghost doesn't show up here and since the bacteria enemies are nigh indestructible, this is an excellent place to farm blood.