Uploaded March 2013 | Updated September 2026, 1 week ago
Most, if not all of us, have heard about the brilliant Space Quest series from Sierra. So far it has spawned 6 games with a rumoured 7th on the way. But... did you ever wonder about the story behind the first game? Why Vohaul decided to make an army of Salesmen and not Warriors? What Roger Wilco's life had been like before he signed on for duty abord the Federal Spacelab, Arcada? Now you won't have to look any further, because this is Space Quest Chapter 0: Replicated!
The story begins with our hero, Roger Wilco of course, beeing abrubtly awaken from his nap in the broom closet. Upon leaving his favourite relaxation spot, he discovers that the entire crew on the Los X have been brutally murdered and that the space station is in danger of falling appart. The only other living person on the ship is a mysterious blue skinned girl, who escapes in one of the remaining escape pods before Roger can speak to her.
With little time left to think, Roger follows her example and climbs into an escape pod himself, only to find out that it has been sabotaged. From this moment on it is up to Roger to think fast, or end up as a victim to one of the many perils in the game.
The actual gameplay is extremely simple and most of the puzzles can be solved differently. Jeff Stewart worked really hard to try to eliminate all the possible dead-ends in the game, so that you wouldn't have to load a previous game because you forgot to pick up something. As with other Space Quest stories, this one uses many cross-references to popular shows. The most obvious one would be Star Wars, but there are also hints to Matrix and Spawn amongst others, and the Space Station Los X is a gigantic PlayStation controller. All in all the many references make the game extremely enjoyable, and the actual plot in the game keep you going to see what's next.
Space Quest: Replicated is programmed using AGI (the system used for the original Space Quest game). This makes the game look and feel like the "sequel" Space Quest: The Sarien Encounter. And as with the original old school Sierra games, this one doesn't use a mouse interface, but relies on commands typed in by the player. Personally I don't find this as a problem, but I know a lot of newer gamers out there will have problems with this type of control.
One thing that also must be mentioned is the steering of the character. Space Quest: Replicated is sofar the only AGI game in which the character has a different view for all 8 directions, making Roger Wilco look great and natural no matter which direction he is walking in. 8 directional movement makes it easier to navigate through some of the obstacles in the game, and is needed in order to survive the underwater plants after your crash. There is a flaw with this, however, as it needs a numpad to function properly (you can also use Page Up, Page Down, Home and End). For people who want to play this game on a laptop this suddenly becomes a bit more "interesting" as the player will have to make a numpad using the FN key, or try to remember which direction the Home key was. It's not a big issue as it only occurs on laptops, and is actually a huge plus when you play it with a real keyboard, but it's present and that takes away some of the total score.
The music and sounds in the game consist of a very few computer bleeps, the most common would be when you get a new point. Music is almost non-existent and you do miss it when you are stuck somewhere and can't hear a single thing as you try to solve the current puzzle, but as soon as the music comes back you'd wish it had never bothered showing up. It get's so frustrating at times (especially in the Bar) that you try to do whatever it is you need to do in that scene as fast as possible, just to get the heck away from the place and never return.
The endresult is a game that is a worthy member of the Space Quest family, but one that can also be frustrating at times.
Most, if not all of us, have heard about the brilliant Space Quest series from Sierra. So far it has spawned 6 games with a rumoured 7th on the way. But... did you ever wonder about the story behind the first game? Why Vohaul decided to make an army of Salesmen and not Warriors? What Roger Wilco's life had been like before he signed on for duty abord the Federal Spacelab, Arcada? Now you won't have to look any further, because this is Space Quest Chapter 0: Replicated!
The story begins with our hero, Roger Wilco of course, beeing abrubtly awaken from his nap in the broom closet. Upon leaving his favourite relaxation spot, he discovers that the entire crew on the Los X have been brutally murdered and that the space station is in danger of falling appart. The only other living person on the ship is a mysterious blue skinned girl, who escapes in one of the remaining escape pods before Roger can speak to her.
With little time left to think, Roger follows her example and climbs into an escape pod himself, only to find out that it has been sabotaged. From this moment on it is up to Roger to think fast, or end up as a victim to one of the many perils in the game.
The actual gameplay is extremely simple and most of the puzzles can be solved differently. Jeff Stewart worked really hard to try to eliminate all the possible dead-ends in the game, so that you wouldn't have to load a previous game because you forgot to pick up something. As with other Space Quest stories, this one uses many cross-references to popular shows. The most obvious one would be Star Wars, but there are also hints to Matrix and Spawn amongst others, and the Space Station Los X is a gigantic PlayStation controller. All in all the many references make the game extremely enjoyable, and the actual plot in the game keep you going to see what's next.
Space Quest: Replicated is programmed using AGI (the system used for the original Space Quest game). This makes the game look and feel like the "sequel" Space Quest: The Sarien Encounter. And as with the original old school Sierra games, this one doesn't use a mouse interface, but relies on commands typed in by the player. Personally I don't find this as a problem, but I know a lot of newer gamers out there will have problems with this type of control.
One thing that also must be mentioned is the steering of the character. Space Quest: Replicated is sofar the only AGI game in which the character has a different view for all 8 directions, making Roger Wilco look great and natural no matter which direction he is walking in. 8 directional movement makes it easier to navigate through some of the obstacles in the game, and is needed in order to survive the underwater plants after your crash. There is a flaw with this, however, as it needs a numpad to function properly (you can also use Page Up, Page Down, Home and End). For people who want to play this game on a laptop this suddenly becomes a bit more "interesting" as the player will have to make a numpad using the FN key, or try to remember which direction the Home key was. It's not a big issue as it only occurs on laptops, and is actually a huge plus when you play it with a real keyboard, but it's present and that takes away some of the total score.
The music and sounds in the game consist of a very few computer bleeps, the most common would be when you get a new point. Music is almost non-existent and you do miss it when you are stuck somewhere and can't hear a single thing as you try to solve the current puzzle, but as soon as the music comes back you'd wish it had never bothered showing up. It get's so frustrating at times (especially in the Bar) that you try to do whatever it is you need to do in that scene as fast as possible, just to get the heck away from the place and never return.
The endresult is a game that is a worthy member of the Space Quest family, but one that can also be frustrating at times.
![Ben Jordan - Case 2: Dunesberg [MUSIC]
Ben is called out to the tiny desert town of Dunesberg, California, to investigate the disappearance of a local man who went out searching for the Lost Galleon, a Spanish treasure ship said to be located somewhere beneath the sands. Ben Jordan - Case 2: Dunesberg [MUSIC]](https://i.ytimg.com/vi/Tb8xpBr4Is8/mqdefault.jpg)
![Two Of A Kind (2004) Ending [WINDOWS]
Bluff City is a town of unusual people, with unusual abilitles. Tim and Tiffany Walters are fraternal twins, born and raised in Bluff City. After a traumatic childhood (which they dont talk about), they became extremely close and depend on each other for everything. To pay the bills, they have opened a Private Investigator business. Their current case is to locate a mysterious crystal. The price of failure? Only the end of the world. (more details on the game page)
Characters:
Timothy Walters - Special Power: Levitation
Tim acts like an older brother to his sister Tiffany, despite the fact that he was born three minutes after her. He is strangely overprotective of her, and is constantly making sure that shes okay. He is very moody, often depressed, and looks at the world through jaded, cynical eyes. His one joy comes from listening to rock music. He is particularly fond of KISS; he has all their CDs and has even met some of the members.
Tiffany Walters - Special Power: Talking to Animals
Tiffany is cheerful, happy-go-lucky and childish. Not only is the glass constantly half full for her, but its also pink with smiley faces drawn on it. She is obsessed with stuffed animals, of which she has many, and believes that she can always get her way by saying Please! often enough. Tiffany is always trying to get her brother Tim to have fun, which usually consists of a game of Candy-Land.
Notes
This game was originally made for the AGS Team Competition, which ran for six weeks in the summer of 2004. The team consisted of BerserkerTails, Dart, Scotch, Yoke and myself. We managed to make the deadline, but decided that the game was still too empty and full of bugs to justify an official release. Three-and-a-half months later, its sweet and sparkly and ready for public consumption. Creating this game has been a fantastic experience. We all hope you enjoy it. Two Of A Kind (2004) Ending [WINDOWS]](https://i.ytimg.com/vi/Tpcfo4BTi9c/mqdefault.jpg)
![Ancient Empires 1 (2004) Ending [MOBILE]
Ancient Empires is a fantasy turn-based tactics game series developed by Macrospace for cell phones. The first game Ancient Empires was published by Macrospace on March 4, 2004; its immediate sequel Ancient Empires II was published by Sorrent on June 17, 2005. Ancient Empires 1 (2004) Ending [MOBILE]](https://i.ytimg.com/vi/UZzf56jqPJU/mqdefault.jpg)

![Heroes Of Might & Magic 5 (2006) Ending [WINDOWS]
Heroes of Might and Magic V (sometimes referred to as Heroes V or HoMM5) is the fifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series. It was developed by Nival Interactive, under the guidance of franchise-owner Ubisoft. It was released in Europe on May 16 and the United States and Canada on May 24, 2006. Heroes Of Might & Magic 5 (2006) Ending [WINDOWS]](https://i.ytimg.com/vi/V04_hgB4OEI/mqdefault.jpg)



![Chick Chaser (2005) Ending [WINDOWS]
Andys just been dumped by his girlfriend. Your task in this tearful romantic comedy is to help him get her back. Chick Chaser (2005) Ending [WINDOWS]](https://i.ytimg.com/vi/VQOeMzIBVR0/mqdefault.jpg)
![Absolute Blue - Planet Surface [MUSIC]
Absolute Blue is a free shoot em up, in the style of classics like R-Type and Gradius.
This is quite a big game, considering its freeware, with 12 levels set over four worlds. Absolute Blue features a tutorial, one of very few for this genre! You control a ship, and as you fly through space, scrolling right avoiding scenery and shooting down waves of enemies and the occasional boss.
The sound effects in Absolute Blue are very 16-bit era, which is fine. Graphically it is also reminiscent of that time, but a little more polished and with some great explosion effects. There are three difficulty levels, to suit most players.
What sets Absolute Blue apart is its over the top power-up system. When you start off, your ship is useless, but pick up a few power-ups and the tables are soon turned on the army of alien invaders. While you lose everything if you lose a life, once your power ups reach a certain level you will be firing so much around the screen enemies will barely have a moment to fight back! Of course, some may find this makes the game too easy, though its a lot of fun.
Absolute Blue is a great free shoot em up that looks and sounds good, and plays even better. Absolute Blue - Planet Surface [MUSIC]](https://i.ytimg.com/vi/VQryrGgU1BM/mqdefault.jpg)
