Uploaded April 2014 | Updated September 2026, 1 week ago
The Pandora Directive is the fourth installment in the Tex Murphy series of graphic adventure games produced by Access Software. After its creators reacquired the rights to the series, it was re-released on Good Old Games on July 2, 2009
The Pandora Directive is the fourth installment in the Tex Murphy series of graphic adventure games produced by Access Software. After its creators reacquired the rights to the series, it was re-released on Good Old Games on July 2, 2009
![Chick Chaser (2005) Ending [WINDOWS]
Andys just been dumped by his girlfriend. Your task in this tearful romantic comedy is to help him get her back. Chick Chaser (2005) Ending [WINDOWS]](https://i.ytimg.com/vi/VQOeMzIBVR0/mqdefault.jpg)
![Absolute Blue - Planet Surface [MUSIC]
Absolute Blue is a free shoot em up, in the style of classics like R-Type and Gradius.
This is quite a big game, considering its freeware, with 12 levels set over four worlds. Absolute Blue features a tutorial, one of very few for this genre! You control a ship, and as you fly through space, scrolling right avoiding scenery and shooting down waves of enemies and the occasional boss.
The sound effects in Absolute Blue are very 16-bit era, which is fine. Graphically it is also reminiscent of that time, but a little more polished and with some great explosion effects. There are three difficulty levels, to suit most players.
What sets Absolute Blue apart is its over the top power-up system. When you start off, your ship is useless, but pick up a few power-ups and the tables are soon turned on the army of alien invaders. While you lose everything if you lose a life, once your power ups reach a certain level you will be firing so much around the screen enemies will barely have a moment to fight back! Of course, some may find this makes the game too easy, though its a lot of fun.
Absolute Blue is a great free shoot em up that looks and sounds good, and plays even better. Absolute Blue - Planet Surface [MUSIC]](https://i.ytimg.com/vi/VQryrGgU1BM/mqdefault.jpg)

![Dragon Ball Z (1993) [ARCADE]
Dragon Ball Z (ドラゴンボールZ, Doragon Bōru Zetto) is a video game for arcades based on the Dragon Ball Z series. It was designed and manufactured exclusively in Japan by Banpresto in 1993. Dragon Ball Z (1993) [ARCADE]](https://i.ytimg.com/vi/W5qsPIf2sVY/mqdefault.jpg)
![Apprentice 1 (2003) Ending [WINDOWS]
Some months ago, I found an old zip file on my hard drive, containing an AGS-hit from the past: Permanent Daylight by Intoxicated Little Bunny. I loaded it up, wanting to reminisce the good old days when AGS games were still DOS-compatible by default. I was filled with a sense of nostalgia, memories from my early youth, and the feeling I had the first time I played Permanent Daylight - of playing, for the first time, an amateur adventure game that didnt feel too much like an amateur effort. Expectant, I waited for the title screen.
And boy did Permanent Daylight suck. My memories from the days of my innocent youth had apparently been just that: innocent. No wonder, there wasnt much contest back then for amateur adventure games - creating something like Permanent Daylight was considered a great achievement then, by me at least. Not until Apprentice did I play an amateur adventure game that really got something important right, a game that seems to have passed the test of time.
I no longer remember how I found out about the original, non-deluxe, Apprentice. Perhaps it was through some list of AGS game developers I was clicking through, opening new tabs (did tabbed browsing already exist back then?) and trying to pick out the game developers and projects to take note of. Apprentice had been released a while ago, and I downloaded it. And my view of amateur adventure games changed forever.
First of all, I was captivated by the music. The composer later admitted that he wasnt satisfied with the soundtrack. In retrospect I think he was right, but I was thrilled, having finally found someone in the amateur scene who can make music. But as I played on, I noticed that the important thing the developers of Herculean Effort got right was that the player felt as if there was something more behind those pixelated sprites. Pib was a living character, and so was Master, and so was Navy Joe. In fact, even though we never saw Navy Joe until Apprentice II, he still felt real even in the first game. Willowbean felt like an actual place with a history and its own customs. This game had found that something special, that something the classics like Monkey Island had, and I thought it was only a matter of time until the amateur community would take over the commercial side.
It would happen by 2005 at the latest, I thought.
But the revolution wasnt as abrupt as I had thought. These days the quality of games is somewhat higher than three years ago, due to years of practice starting to pay off, but few freeware games would be eligible for their own Wikipedia articles. Apprentice II, 5 Days a Stranger, 7 Days a Skeptic...? My list ends there, but it might be that I should be less demanding and embrace the amateur genre despite its shortcomings.
But back to the Apprentice.
The surprising thing is that when you think about it, you notice that the story of Apprentice is negligible at best. There is the dream sequence in the beginning, sure, but the story ends and begins with it. Theres no villain, and the only tension there is the fear of being drafted by Lord Ironcrow. Theres no conflict to solve, nothing that would in any way be traditional storytelling as such. Apprentice is a prime example of how much adventure games depend on exploration, and how important a carefully crafted game world and back stories are in adventure games!
This is rather amusing, as many adventure gamers have separated themselves into strict categories, either proclaiming that adventure games are all about puzzles or that they are all about the story, when what I liked most about Apprentice was the fact that I could have conversations with the crystal ball. (Okay, so maybe its just me.) The only reason I was motivated to solve any puzzles was that eventually I ran out of things to do, and my adventure gamers logic told me that solving some of them would make something in the game world change and let me do more exploring.
What about the Deluxe -version, then? At first the deluxe treatment felt a bit like watching a colored black film. I had grown to like the 70s hippie music, and imagining the character voices in my head. And it feels funny to think like this because Apprentice Deluxe is not a fan effort but an extension created by Herculean Effort themselves. Apprentice 1 (2003) Ending [WINDOWS]](https://i.ytimg.com/vi/WDBEq_91EHo/mqdefault.jpg)
![Betrapped! (2004) Ending [WINDOWS]
A murder has been committed and its your job to find the culprit.BeTrapped! features you as Inspector Parker. Question shady suspects and examine each room for clues. Avoid deadly booby-traps at every turn. With over 1,400 mind-bending levels, 37 spine-tingling adventure rooms, and a meta map to track your progress through the castle, this murder mystery is the adventure of a lifetime. Download now to solve the crime in this engaging whodunit!
Over 1,400 levels!
37 Adventure rooms.
A meta map to track your progress. Betrapped! (2004) Ending [WINDOWS]](https://i.ytimg.com/vi/WL0j7J2NeuY/mqdefault.jpg)
![Street Fighter vs Fatal Fury (2005) [WINDOWS]
MUGEN game. Street Fighter vs Fatal Fury (2005) [WINDOWS]](https://i.ytimg.com/vi/Wq1Hujj5E7A/mqdefault.jpg)
![Amazonia - Title Screen [MUSIC]
Release the six Spirits of the Elements on the mysterious island of Amazonia and claim the wonderful treasure of the Seal of Unity. The wild ground of Amazonia hides enormous treasures in a Forbidden Palace.
Amazonia is an easy to play hexagonal matching game full of colorful graphics, animated backgrounds and exciting bonuses that help you on your journey. Are you ready to visit Amazonia and release the Spirits of the Element.
Amazonia has many amazing levels to uncover and solve, theres plenty of gem-swapping action to be had!
Tips & Tricks
Fill the Meter - The level isnt over until youve filled the meter at the left side of the board all the way to the top. Making matches of 4 or 5 pieces at once will fill the meter faster than matches of 3.
Special Pieces - Occasionally special pieces will appear on the board, make sure to swap them in order to unlock their powers Amazonia - Title Screen [MUSIC]](https://i.ytimg.com/vi/Xrr9Ab88oyA/mqdefault.jpg)

![Ben Jordan - Case 8: Opening Credits Theme [MUSIC]
Following the tragic events in Rome, things are not looking good for Ben Jordan. However, as bleak as things seem to be, all is not lost.
In this final chapter of the series, Ben will learn the truths hidden in the past and the present, which he will use to finally confront the mad man threatening his future. Ben Jordan - Case 8: Opening Credits Theme [MUSIC]](https://i.ytimg.com/vi/YY3opABN098/mqdefault.jpg)
![Mega Man Zero 4 (2005) Ending [GBA]
Mega Man Zero 4, known in Japan as Rockman Zero 4 (ロックマンゼロ4, Rokkuman Zero Fō?) in Japan, is a video game developed by Inti Creates and Natsume and published by Capcom for the Game Boy Advance (GBA) handheld. It is the fourth and final title in the Mega Man Zero subseries of the Mega Man franchise. The game is set several months after the events of Mega Man Zero 3. The game deals with Dr. Weils reign over Neo Arcadia in which humans, who have been reduced to second-rate citizens, begin to escape in large numbers to the last known livable location on the planet, Area Zero, beginning a conflict between the two groups. The effects of this war eventually drive Zero and the Resistance to protect Area Zero and its inhabitants from Dr. Weil.[4]
Mega Man Zero 4 has an average of 77% on Metacritic and Game Rankings making it roughly the 85th best ranking Game Boy Advance title. Mega Man Zero 4 (2005) Ending [GBA]](https://i.ytimg.com/vi/YpMCnPgF_Sc/mqdefault.jpg)