Source Control (via Git), a thing you should probably always have @DragoniteSpam
Source Control (via Git), a thing you should probably always have  @DragoniteSpam
Uploaded February 2026 | Updated September 2026, 2 weeks ago
In the last video I talked about backup up GameMaker projects using GM's project archiver. But you shouldn't rely on that for regular backups, so instead let's talk about source control! You should pretty much always be using source control.

Git, itself:
git-scm.com

Github Desktop:
desktop.github.com/download

Yes the story about linus naming Git after himself is real:
en.wikipedia.org/wiki/Git#namingwords

The other video about YYZ files:
youtu.be/u1pvyG-OSQE

Is source control "backup?"
google.com/search?q=is+source+control+backup

0:00 Introduction
0:50 Less reliable backup systems
1:49 How not to set up source control
4:03 The part where we talk about Microsoft not making enemies quickly enough
5:17 Opening Github Desktop for the first time
7:04 Changing Github desktop to dark mode
7:30 Creating a GameMaker project in a repository
8:41 Making commits
11:30 How often should you make commits?
12:54 Reverting changes and fixing mistakes
18:07 Source control is wonderful and you should definitely always use it
19:15 The end

The sprites I used in this example:
anokolisa.itch.io/free-pixel-art-asset-pack-topdown-tileset-rpg-16x16-sprites

You should all go wishlist Wizarducks and the Lost Hat:
store.steampowered.com/app/2769920/Wizarducks_and_the_Lost_Hat

#GameMaker
#GameMakerGit
#GameMakerSourceControl
- - - - -
I've now made that Patreon:
patreon.com/wizardragon
That promised social media link spam.
twitter.com/DragoniteSpam
Transition / idle music is by my old friend Kamex:
youtube.com/user/GreatGabite/about

Rate, comment, subscribe, watch more, enjoy!
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Source Control (via Git), a thing you should probably always have

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