Really Fast 3D Collisions in GameMaker @DragoniteSpam
Really Fast 3D Collisions in GameMaker  @DragoniteSpam
Uploaded May 2026 | Updated September 2026, 2 weeks ago
Let's bring our experiments with 2D collisions in 3D to the logical extreme, and use it as an acceleration structure for the 3D collision system that we made in the past.

0:00 Introduction
4:11 the way this is going to work
6:05 the proxy objects
14:18 adding objects to the world
15:09 removing objects from the world
16:03 checking for collisions
23:31 not getting objects in the frustum
25:46 running it
27:50 raycasts, sort of
35:31 it's time to talk about performance
39:02 comments about the way the system can break that you might want to consider
41:11 the end

Download the complete project on Itch:
dragonite.itch.io/collisions

The code:
github.com/DragoniteSpam-GameMaker-Tutorials/3DCollisions
github.com/DragoniteSpam-GameMaker-Tutorials/3DCollisionTestWorld

#gamemaker3d
#GameMaker3DCollisions
- - - - -
I've now made that Patreon:
patreon.com/wizardragon
That promised social media link spam.
twitter.com/DragoniteSpam
Transition / idle music is by my old friend Kamex:
youtube.com/user/GreatGabite/about

Rate, comment, subscribe, watch more, enjoy!
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Really Fast 3D Collisions in GameMaker

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