Uploaded May 2021 | Updated September 2026, 1 day ago
Sound Editing For Visual Media Ep12: Foley Recording in REAPER
Hey folks! We're back with a new episode of Sound Editing & Design for Visual Media and in this episode we will talk about Foley Recording!
This week's tutorial notes, downloadables, and more info in the blog post:
iddqdsound.com/post/sound-editing-design-for-visual-media-ep12-tutorial-notes-foley-recording-in-reaper
Donations ➡️ buymeacoffee.com/iddqdsound
Join the REAPER squad on our Discord Server: discord.gg/YwQESKpBfE
My Reaper Stash ➡️ https://stash.reaper.fm/u/IDDQDSound
Instagram: iddqdmusic
🎧 My Music:
Soundcloud.com/iddqdmusic
iddqdmusic.bandcamp.com
Official Website: iddqdsound.com
Chapters:
0:00 0.1 Intro
1:05 0.2 Backstory
2:17 0.3 Pre-Requisites
3:04 0.4 Episode Overview
3:56 1.0 Foley Recording Template
5:02 1.1 Spotting Tracks Overview
5:20 1.2 Headphone Bus
5:50 1.3 Feet, Props, Cloth
6:16 1.4 Foley Room Tone
6:44 1.5 Delivery Tracks
7:33 2.0 Foley Spotting
8:08 2.1 Why Do we waste time with Spotting?
8:49 2.2 Spotting Procedure
9:29 2.3 Useful Actions for Spotting
10:25 2.4 SWS Rename Takes
11:00 2.5 Spotting Naming Convention
11:54 2.6 Color-Coding items using Project Bay
12:34 2.7 Creating a Fetch-List for Foley Props, Footwear & Surfaces
13:45 2.8 What is 3beep and how it's used?
14:32 3.0 Classic Foley Recording Procedure
14:58 3.1 Foley Recording Procedure without Custom Actions
15:39 4.0 REAPER Foley Workflow Demonstration
17:25 4.1 Custom Action to Prepare Foley Recording
18:02 4.2 Custom Action to Move Recorded Foley to Relevant folder
18:30 4.3 Why are these useful?
19:27 4.4 Cycle Action to Organize Foley
20:33 4.5 Organizing Foley using Project Bay
21:17 5.0 Custom/Cycle Actions Breakdown
21:35 5.1 Custom: Prepare Item for Foley Recording
23:02 5.2 Custom: Move Foley to Relevant Folder
24:22 5.3 Cycle Action: Distribute Items to Bank of 8
26:09 6.0 Outro
26:34 6.1 Next Episode
26:48 6.2 Subscribe & Donate
Sound Editing For Visual Media Ep12: Foley Recording in REAPER
Hey folks! We're back with a new episode of Sound Editing & Design for Visual Media and in this episode we will talk about Foley Recording!
This week's tutorial notes, downloadables, and more info in the blog post:
iddqdsound.com/post/sound-editing-design-for-visual-media-ep12-tutorial-notes-foley-recording-in-reaper
Donations ➡️ buymeacoffee.com/iddqdsound
Join the REAPER squad on our Discord Server: discord.gg/YwQESKpBfE
My Reaper Stash ➡️ https://stash.reaper.fm/u/IDDQDSound
Instagram: iddqdmusic
🎧 My Music:
Soundcloud.com/iddqdmusic
iddqdmusic.bandcamp.com
Official Website: iddqdsound.com
Chapters:
0:00 0.1 Intro
1:05 0.2 Backstory
2:17 0.3 Pre-Requisites
3:04 0.4 Episode Overview
3:56 1.0 Foley Recording Template
5:02 1.1 Spotting Tracks Overview
5:20 1.2 Headphone Bus
5:50 1.3 Feet, Props, Cloth
6:16 1.4 Foley Room Tone
6:44 1.5 Delivery Tracks
7:33 2.0 Foley Spotting
8:08 2.1 Why Do we waste time with Spotting?
8:49 2.2 Spotting Procedure
9:29 2.3 Useful Actions for Spotting
10:25 2.4 SWS Rename Takes
11:00 2.5 Spotting Naming Convention
11:54 2.6 Color-Coding items using Project Bay
12:34 2.7 Creating a Fetch-List for Foley Props, Footwear & Surfaces
13:45 2.8 What is 3beep and how it's used?
14:32 3.0 Classic Foley Recording Procedure
14:58 3.1 Foley Recording Procedure without Custom Actions
15:39 4.0 REAPER Foley Workflow Demonstration
17:25 4.1 Custom Action to Prepare Foley Recording
18:02 4.2 Custom Action to Move Recorded Foley to Relevant folder
18:30 4.3 Why are these useful?
19:27 4.4 Cycle Action to Organize Foley
20:33 4.5 Organizing Foley using Project Bay
21:17 5.0 Custom/Cycle Actions Breakdown
21:35 5.1 Custom: Prepare Item for Foley Recording
23:02 5.2 Custom: Move Foley to Relevant Folder
24:22 5.3 Cycle Action: Distribute Items to Bank of 8
26:09 6.0 Outro
26:34 6.1 Next Episode
26:48 6.2 Subscribe & Donate










