SonSon [PSP/Arcade] - First Loop 1CC 507,020 pts (Capcom Classics Collection Reloaded) @psymagearcade
SonSon [PSP/Arcade] - First Loop 1CC 507,020 pts (Capcom Classics Collection Reloaded)  @psymagearcade
Uploaded October 2023 | Updated September 2026, 37 minutes ago
SonSon is an arcade game created by Capcom and released in 1984. This was only Capcom's second game after Vulgus earlier that year. It was loosely inspired by the Chinese novel Journey To The West, kind of like Dragon Ball initially was. Development was led by Yoshiki Okamoto, who later went on to produce Final Fight and Street Fighter II for Capcom.

The gameplay here is a bit hard to describe. It's part hori shmup because it autoscrolls and you move horizontally, but the movement is more like a run and gun or platformer. You cannot move freely up and down like in a shmup, as you have to press up or down to switch between several different lanes on screen, where the ground enemies appear. Also, unlike most shmups, your main enemies is not so much bullets but other enemies trying to run into it, kind of like in a platformer. However, you can manipulate where enemies go like you would aimed bullets in a shmup, so shmup skills are surprisingly applicable.

The scoring system mostly comes down to collecting food such as fruits, vegetables, and even french fries from a certain fast food place that isn't mentioned. Some of these are worth more than others and the further along you go, the better the food gets in terms of points. Also, if you grab the POW symbol, you'll turn all the enemies on screen into some of the higher scoring foods. This is not just a good way to score points but also a good survival item. In addition to food, you also get bonuses for taking out entire waves of enemies.

There are some odd quirks that you have to get used to in order to get far. One, your shot is limited in range. You cannot simply shoot everything from all the way across the screen, so you do need to get somewhat close to enemies in order to shoot them. Two, as I mentioned before, switching between lanes does take some getting used to as there is a bit of an animation to it. The animation is slightly longer when jumping down to a lower lane, so you're more vulnerable doing that than going up. Three, whenever you die, you return to the field of play in the middle lane on a cloud. You can stay on this cloud and keep your invulnerability frames going for several seconds, as long as you do not move in any direction. If you make the mistake of moving immediately after coming on screen, you lose your iframes, leaving you exposed to potential enemies. However, you can shoot and stay on the clouds. One more smaller quirk that this game counts levels from higher number to lower number, starting with 19 and ending with 1.

One thing you're going to want is a high rate of autofire for point blanking larger groups of enemies, the silver shields that often pop up before boss fights, and the small castle walls that have to be taken out to end the boss fights. I played this port on Capcom Classics Collection Reloaded in PPSSPP, which does have a built in rapid fire. However, this is only about 10HZ, which is a bit slow. I decided to set another fire button for 25HZ with my Brook PCB, and I mostly stuck to the higher autofire throughout this run. Occasionally, I'd switch over to the slower one on a different button if I needed to shoot one or two quick shots.

As far as the difficulty goes, it's no cakewalk, but the loops don't last long and boss fights are pretty easy. Between the boss fights is where most of the difficulty lies, as the screen gets filled up with more and more enemies especially later on. Things starts to ramp up somewhere around Stage 14 and beyond, though the last few stages are pretty easy because they consist of boss fights and you can time those out somewhat quickly.

Unlike some games from this time period, the second loop is not the exact same as the first loop, since the enemies move faster and there are extra patterns that are thrown your way, like birds flying in from the back. My run ended on Stage 13 of Loop 2.

If you're a shmup or run and gun that likes old school arcade games and wants something a bit unconventional, this game might be for you. It's the free game included with Capcom Arcade Stadium 2 and has been featured in quite a few compilations prior, like Capcom Classics Collection Reloaded on PSP, Capcom Classics Collection on PS2, Capcom Arcade Cabinet on 360 and PS3, and Capcom Generations 3 on PS1/Saturn.

00:00 Intro
00:23 Stages 19 to 16
02:47 Stages 15 to 12
05:35 Stages 11 to 8
08:07 Stages 7 to 4
10:55 Stages 3 to 1 (Ending)
13:12 Loop 2

#capcom #sonson #arcadegames #retrogaming #hardgames
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SonSon [PSP/Arcade] - First Loop 1CC 507,020 pts (Capcom Classics Collection Reloaded)

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