Toki [Atari Lynx] - Full Game Playthrough/1CC @psymagearcade
Toki [Atari Lynx] - Full Game Playthrough/1CC  @psymagearcade
Uploaded July 2024 | Updated September 2026, 1 hour ago
Toki was originally an arcade game developed by Tad Corporation and released in 1989. It did get quite a few home ports, but the only handheld port was the Atari Lynx version of the game, handled in-house by Atari Corporation. In particular, this port was programmed by D. Scott Williamson, the programmer behind the excellent conversions of S.T.U.N. Runner and Roadblasters.

Toki is known for being a slower paced action platformer/run and gun. You play as a man that got turned into an ape by an evil wizard who just kidnapped your girlfriend. I like to think of it as the R-Type of side scrolling run and gun. Like R-Type, it is memorization heavy and required precise routing in various sections. You spit out bullets from your mouth and can get powerups that make your shot temporarily stronger while changing the type of projectile that you shoot out. There's a bigger shot, a triple shot, a twisting shot, a fireball that can be charged as long as you don't shoot, and a flamethrower style shot. You can also grab the sneakers powerup to jump higher as well as a football helmet in order to make you invulnerable against anything that touches it. Both of these again are temporary like the shot pickups.

The game features six stages total. The first two stages are mostly easy, but the difficulty ramps up dramatically by the third stage. Back when I would play this on a real Lynx, I could never get past Stage 3 but with my current skills, I could figure out the routing.

The gameplay here as I said earlier is slow and could also be described as methodical for a side scroller like this. Your jump feels a bit low of the gravity, almost like you're on the moon, and there's no way to jump just a little bit so you have to be careful. You seem to hang in the air longer than you do in the arcade version in fact. Also, Toki's hitbox is quite big. Plus, there are some minor collision detection issues when trying to jump on enemies in order to kill them. Sometimes, it's a bit easy to be a bit off and lose a life.

There is also a bit of Gradius Syndrome at times with the way the powerup and checkpoints work. If you die on certain boss fights like on Stage 4, you can get yourself into a bind. In particular, what happens is that once you grab a weapon pickup, it doesn't respawn even after dying once you get to the checkpoint that comes after it. This is especially problematic for Stage 4 because you'll get a checkpoint right before the boss but the big shot powerup is before that. So if you grab the powerup, get to the last checkpoint of the stage, and then die on the boss fight, you'll have to go into the next attempt severely underpowered.

Presentation wise, this is a strong port of the Lynx for sure. The music sounds good, albeit limited, and the graphics are quite detailed with nice sprite work for the Lynx. Sound effects are solid as well. The only knock in terms of presentation is that the frame rate is lower than the original game and makes the game even slower than it already was.

The run itself went perfect until the early parts of Stage 4 where I had a couple of deaths. After that, I didn't die again until the final boss. Autofire was used in this run but was janky to set up. Apparently, it seems like Lynx games don't like high rates of autofire at all. I had to set the autofire via my Brook PCB to either 5 or 10 HZ in order to get it working somewhat effectively. 15HZ doesn't work right. It didn't give me much of an advantage as I could have tapped manually and gotten to almost the same rate of fire if I wanted to. In fact, I do manually tap at one point when I was using the triple shot in Stage 1 and killing the spiders.

Overall, this is one of the better games on the Atari Lynx and a great port overall despite a little bit of collision detection jank. I feel like the Lynx could have used more games in this style, as the system lacked in action platformers and run and guns.

One last fun fact: this is the first run of this version of the game posted to Youtube that's not a tool-assisted playthrough.

00:00 Intro
00:18 Stage 1
03:07 Stage 2
05:02 Stage 3
09:03 Stage 4
12:40 Stage 5
16:53 Stage 6

Hardcore Gaming 101: hardcoregaming101.net/toki

AtariAge: atariage.com/software_page.php?SoftwareLabelID=1886
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Toki [Atari Lynx] - Full Game Playthrough/1CC

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