Uploaded May 2020 | Updated September 2026, 2 weeks ago
Hey, it's been some time since last upload doesn't it ?
During that lockdown I started working on a project with someone called Kaezzey and we wanted to do some kind of "remake" of Sonic Unleashed, at least we're gonna try to release a DEMO with Empire City zone playable.
I often post preview and stuff on Tweeter about this, more than youtube.
twitter.com/Raphpower1
I'm working on most of visuals, Kaezzey is more focused on features and enemies. My long old friend Alexis is helping us a lot. Thanks also to Beatz for the good help, especially for ripping advices and other stuff.
twitter.com/Kaezzey
twitter.com/BeatzYT3
It's done using Dash Engine as a base, with huge modifications, we had to rewrite some core features of Dash. This is done using C++ and Blueprint (Visual Scripting) UE4 is powerful, but really bad at the same time, when it comes to trails and visuals you cannot do wathever you want because this engine is mainly oriented to Realism wich is not our goal. So I had to find workarround for a lot of things, and even messing with engine ini to find "hidden" features lmao.
DashEngine Creator :
twitter.com/GalaxySoftware_
And also you can follow these peoples, they are doing amazing stuff on Unity about Sonic Unleashed
twitter.com/AlaChebbi9
twitter.com/ChaosX2006
Music Used :
youtu.be/8cMhQ_teEoY
Hey, it's been some time since last upload doesn't it ?
During that lockdown I started working on a project with someone called Kaezzey and we wanted to do some kind of "remake" of Sonic Unleashed, at least we're gonna try to release a DEMO with Empire City zone playable.
I often post preview and stuff on Tweeter about this, more than youtube.
twitter.com/Raphpower1
I'm working on most of visuals, Kaezzey is more focused on features and enemies. My long old friend Alexis is helping us a lot. Thanks also to Beatz for the good help, especially for ripping advices and other stuff.
twitter.com/Kaezzey
twitter.com/BeatzYT3
It's done using Dash Engine as a base, with huge modifications, we had to rewrite some core features of Dash. This is done using C++ and Blueprint (Visual Scripting) UE4 is powerful, but really bad at the same time, when it comes to trails and visuals you cannot do wathever you want because this engine is mainly oriented to Realism wich is not our goal. So I had to find workarround for a lot of things, and even messing with engine ini to find "hidden" features lmao.
DashEngine Creator :
twitter.com/GalaxySoftware_
And also you can follow these peoples, they are doing amazing stuff on Unity about Sonic Unleashed
twitter.com/AlaChebbi9
twitter.com/ChaosX2006
Music Used :
youtu.be/8cMhQ_teEoY
![Sonic Generations Config Error Bug - How to Fix ? [EASY]
I Know there is a Tutorial on SteamForums but , in Video its better , And it can Fix my Unleashing Generations exe !
Thanks for watching ! Sonic Generations Config Error Bug - How to Fix ? [EASY]](https://i.ytimg.com/vi/W9xUUQKemEI/mqdefault.jpg)
![Unleashed Project Mod Unleashed - Windmill Isle Act2 [WIP]
Changes List :
Unleashed SceneEffect & DepthOfField
Fixed Cameras (WIP)
Jumpboards wihout RainbowRings
Very Usefull Playlists :
Unleashed Mods Related :
Unleashing v8 Previews : http://bit.ly/2fWWc1f
Unleashing Releases : http://bit.ly/2fUMVu3
Stages Related :
Unleashed Project Unleashed : http://bit.ly/2xGO9Me
Sonic Generations Re-Imagined Project : http://bit.ly/2yH94zJ
Overhauled / Improved Stages : http://bit.ly/2xY9671
Radical Highway Port : http://bit.ly/2g5TypG Unleashed Project Mod Unleashed - Windmill Isle Act2 [WIP]](https://i.ytimg.com/vi/XCSgJCvORSs/mqdefault.jpg)






![SONIC FORCES IS ON STEAM [PRE-ORDER NOW] !
FINALY ON STEAM !
(Why Not Sonic Unleashed lol)
LINK : http://store.steampowered.com/app/637100/Sonic_Forces/ SONIC FORCES IS ON STEAM [PRE-ORDER NOW] !](https://i.ytimg.com/vi/Z2x2NwhyN2M/mqdefault.jpg)

