Uploaded January 2012 | Updated September 2026, 2 hours ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Paraxade, and the original page can be found here: speeddemosarchive.com/Sonic4Episode1.html
This level has the most boring song ever. Seriously. Other than that, I used a YouTube video by OneWingedJr1020 for the route. The cannons are kinda annoying to aim quickly, and the bit with the flipper is pretty inconsistent. Everything goes well for the most part in this run. There is one improvement I know of; on the very last cannon it's possible to end up air dashing or homing attacking the cannon straight from the enemy chain, which would save half a second at least. It only happened once during practice, so I didn't force myself to get it in the actual run. You could also save a couple more seconds if you loaded from the stage select screen instead of using the retry button, since when you do it that way the level takes longer to load and it changes the universal timers in the level, allowing you to catch the platform at the beginning a bit sooner, but it would have been far too tedious to quit out to stage select every single time, so I didn't use it.
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Paraxade, and the original page can be found here: speeddemosarchive.com/Sonic4Episode1.html
This level has the most boring song ever. Seriously. Other than that, I used a YouTube video by OneWingedJr1020 for the route. The cannons are kinda annoying to aim quickly, and the bit with the flipper is pretty inconsistent. Everything goes well for the most part in this run. There is one improvement I know of; on the very last cannon it's possible to end up air dashing or homing attacking the cannon straight from the enemy chain, which would save half a second at least. It only happened once during practice, so I didn't force myself to get it in the actual run. You could also save a couple more seconds if you loaded from the stage select screen instead of using the retry button, since when you do it that way the level takes longer to load and it changes the universal timers in the level, allowing you to catch the platform at the beginning a bit sooner, but it would have been far too tedious to quit out to stage select every single time, so I didn't use it.


![XIII (PC) Speed Run - Part 11
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Kellownee Hideout [run by sp3ctum]
I grab the M60, and after the helicopter arrives, I just blast off with that. When the back of the cabin explodes open, I run out as fast as I can.
*** Possible improvements: no matter what everyone thinks, I will always hate this part of the run. Im pretty confident that this can be done faster, but I got extremely frustrated with the retries of this segment since I would always have to watch the 2 minutes of flashback before getting to the actual fight. Then I just let it be, since its not that bad. XIII (PC) Speed Run - Part 11](https://i.ytimg.com/vi/EhcOB6GfuD0/mqdefault.jpg)





![XIII (PC) Speed Run - Part 24
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Quay 33 [run by Muona and sp3ctum]
* In the big hall, Muona does a few consecutive hook grabs.
* When entering the room with the stationary helicopter, Muona lands on top of something to save a little hp.
* I use a bug to keep the chopper stationary when shooting at it.
***Possible improvements: Not much. The helicopter battle couldve gone a bit better. It took me more time to get it to shoot the rocket at me than it usually does. XIII (PC) Speed Run - Part 24](https://i.ytimg.com/vi/FaWq1tOH8Q0/mqdefault.jpg)

