Uploaded August 2011 | Updated September 2026, 51 minutes ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Adam 'No1 Inparticular' Young, and the original page can be found here: speeddemosarchive.com/SuperSmashBrosBrawl.html
Thanks to SDA, and the staff responsible for keeping it up, for posting this here. Also, to Petrie911 for recording the replay/ doing all the submission stuff for me. =)
The only things I need to explain are all the pauses in the video, and how I managed to control 2 characters. The pauses, that are seen around when the clones come out, are when I paused my game during the "real" time I played this. It forces the clones to come out alot faster (about 3-5 seconds per clone) So, for 4 clones, this saves about 12+ seconds, which is big for such a short/fast run.
I did the same thing to control both characters. I had 2 classic controllers, both on B-Stick control settings. So, the right analog stick controls the "special" (B-moves) attacks. So, right analog down spam = win. I would either have both Pikas attack at the same time, or have one attack, pause the game with the other controller, unpause with said controller, and attack on the said controller. You should know that Pika's Down B, Thunder, is the best way to cover a side. With 2 Pikas, one on each platform, this covers both sides. Of course, keeping an eye on both characters at the same time can be tricky. This caused some poorly-executed thunders. I could have killed some alloys faster. However, my incredible luck with the 2 bumpers I got make up for this. I actually did get a 3rd one, but it was pointless, so I just ignored it. I'd say sub 1:10 can just barely be reached in co-op.
Also, I hope I didn't make many typo/forgotten stuff this time. I have a tendence to rush things/be lazy -__-
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Adam 'No1 Inparticular' Young, and the original page can be found here: speeddemosarchive.com/SuperSmashBrosBrawl.html
Thanks to SDA, and the staff responsible for keeping it up, for posting this here. Also, to Petrie911 for recording the replay/ doing all the submission stuff for me. =)
The only things I need to explain are all the pauses in the video, and how I managed to control 2 characters. The pauses, that are seen around when the clones come out, are when I paused my game during the "real" time I played this. It forces the clones to come out alot faster (about 3-5 seconds per clone) So, for 4 clones, this saves about 12+ seconds, which is big for such a short/fast run.
I did the same thing to control both characters. I had 2 classic controllers, both on B-Stick control settings. So, the right analog stick controls the "special" (B-moves) attacks. So, right analog down spam = win. I would either have both Pikas attack at the same time, or have one attack, pause the game with the other controller, unpause with said controller, and attack on the said controller. You should know that Pika's Down B, Thunder, is the best way to cover a side. With 2 Pikas, one on each platform, this covers both sides. Of course, keeping an eye on both characters at the same time can be tricky. This caused some poorly-executed thunders. I could have killed some alloys faster. However, my incredible luck with the 2 bumpers I got make up for this. I actually did get a 3rd one, but it was pointless, so I just ignored it. I'd say sub 1:10 can just barely be reached in co-op.
Also, I hope I didn't make many typo/forgotten stuff this time. I have a tendence to rush things/be lazy -__-




![XIII (PC) Speed Run - Part 24
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Quay 33 [run by Muona and sp3ctum]
* In the big hall, Muona does a few consecutive hook grabs.
* When entering the room with the stationary helicopter, Muona lands on top of something to save a little hp.
* I use a bug to keep the chopper stationary when shooting at it.
***Possible improvements: Not much. The helicopter battle couldve gone a bit better. It took me more time to get it to shoot the rocket at me than it usually does. XIII (PC) Speed Run - Part 24](https://i.ytimg.com/vi/FaWq1tOH8Q0/mqdefault.jpg)





