Sonic Generations PC - Cel Shaders Experiment @samothethief
Sonic Generations PC - Cel Shaders Experiment  @samothethief
Uploaded August 2014 | Updated September 2026, 3 weeks ago
A fun experiment I did yesterday of writing a custom shader from scratch and overriding all materials with it. Consider this an example of doing completely custom materials as well with enough effort, although it's limited to what the game's rendering pipeline gives you.

NOTE: This is NOT a post-processing effect in the way tools such as ENB work, this completely overrides the way the game actually renders, and it's used just like any other mod for the game. No D3D injectors or such were used, so getting what you see in the video is a really painless process.

Download: drive.google.com/file/d/0B1CzI_WhoSoCYVEzY2dpZmZDV3c/view?usp=sharing&resourcekey=0-HRgmtryqBlaqFwzWGoPMzg (requires SonicGMI)
Compatible with both FxPipeline and regular renderer. Do not use the FxPipeline shaders mod, use this one instead!

I've also included a separate mod which includes some custom textures that fit better with the shading style (used in this video), since the regular game textures are way too detailed and realistic. The only Stage textures I modified are GHZ and SSZ Modern. Keep this in mind when trying it with any other stage than the ones shown in the video. Anyone's welcome to do texture mods for stages if they want to so it fits better with this mod!

I probably won't work on it much more, but any future updates would probably be about getting the Lightfield (so objects don't look out of place) and blending materials to work.
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Sonic Generations PC - Cel Shaders Experiment

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