Sonic Forces - Custom Set Data and more... @PTKay_
Sonic Forces - Custom Set Data and more...  @PTKay_
Uploaded February 2018 | Updated September 2026, 2 weeks ago
HedgeEdit has been out for quite a while, but I'm a lazy person so I couldn't be bothered to try it out until now xD
Any way, with HedgeEdit, we can now create custom set data (object layout) for levels, effectively allowing the creation of custom levels for Forces.
Rad also made a neat tool that converts Ring data from Gens to Forces, which really helps in porting levels from the game.
We still can't to 2D or stuff of the like, since no splines, and no clue how to use ObjSetPathNode's.

Also, custom skyboxes are a rather recent thing, so here you can see the original skybox texture from Unleashed (in this case the Unleashed Project).

Now for stuff that I did this time: I was able to find the shadow render distance values in the RFL files, making it possible to increase, decrease, or even disable them completely. Normally shadows would render really close to Sonic in Dragon Road. By increasing them, you almost can't see them drawing in.

In terms of stage mods, I'm planning to do a port of Sea Gate from Sonic Heroes using the Tag Team gameplay, since that doesn't require splines, and it's fully 3D. It also seems to work rather well with Tag Team, so it'd be interesting to see.

Also, again, Dragon Road is a level that I use for testing stuff out, so it'll probably not be released. Probably...

HedgeEdit by Radfordhound (github.com/Radfordhound/HedgeLib/)
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PTKay |

Sonic Forces - Custom Set Data and more...

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