Sonic Generations - Seaside Hill Heroes Dev. Log @PTKay_
Sonic Generations - Seaside Hill Heroes Dev. Log  @PTKay_
Uploaded November 2016 | Updated September 2026, 2 weeks ago
READ THIS FOR TIMESTAMPS, NOTES AND BETA DOWNLOADS!
This is just a compilation of various development videos from the Seaside Hill Heroes mod

Here you can see bugs, early layouts, and screenshots of the stage while it was in development. If you want, you can also download early versions of the stage that I uploaded.

Timestamps with notes:
0:00 - Running on air, out of bounds and... badly places invisible walls?
0:22 - Early layout v1. Loops don't work, geometry is outdated, no cameras... and the list goes on
2:19 - Early layout v2. 2nd part is now accessible, better layout, textures are better. Still no cameras and no loops... Over here you can also see some ideas that were scrapped on the official release.
4:55 - Loops are amazing... when they work properly, which is not the case here.
5:30 - Yay, cameras! One of the things I learned while making this mod.

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SCREENSHOTS!
5:39 - How the stage looked on the first import.
5:43 - Playing around with RigidBodies may do this...
5:47 - ... and playing around with Lightfields might do this.
5:51 - Random pic of the 2nd part of the stage...
5:55 - Badnik problems!
5:59 - Badnik problems! Act 2
6:03 - I wanted to include an Easter Egg on this stage and... yea...
6:07 - I eventually got it working somehow.
6:11 - It even has it's own camera! Seriously, see if you can find it on the stage!
6:15 - Another random pic of the 2nd part of the stage
6:19 / 6:23 / 6:27 / 6:31 - Tried to play around with SceneEffects and got these results. Eventually I made one that didn't burn your eyes :P

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Downloads:

First uploaded version of the stage: goo.gl/TP56Cp
Almost final version: goo.gl/slql3h
The final version (with a separate patch): goo.gl/UOXF3t /\ goo.gl/KTIgbs
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Sonic Generations - Seaside Hill Heroes Dev. Log

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