SPEEPSHighway | Sonic Adventure: Unused Amy Pinball Replay @SPEEPSHighway | Uploaded 1 year ago | Updated 5 hours ago
I found an unused, partially implemented replay mechanic for hitting the targets the Amy (+Four of a kind in NiGHTS Pinball) bonus highlights.
It doesn't happen normally because it looks for both the Amy bonus *and* the Four of a Kind bonus being active to activate, which isn't possible.
There is a function called SetReplayNow that attempts to play Sonic's movements, but nothing ever gets stored in the first place so all it does is set Sonic's position, angle, speed and direction to 0.
I found an unused, partially implemented replay mechanic for hitting the targets the Amy (+Four of a kind in NiGHTS Pinball) bonus highlights.
It doesn't happen normally because it looks for both the Amy bonus *and* the Four of a Kind bonus being active to activate, which isn't possible.
There is a function called SetReplayNow that attempts to play Sonic's movements, but nothing ever gets stored in the first place so all it does is set Sonic's position, angle, speed and direction to 0.