SadisticMystic | Sonic Adventure 2 - Death Chamber - m5 - 0:32.47 @sadisticmystic | Uploaded January 2008 | Updated October 2024, 1 hour ago.
The old 34.34 represented something that, while it invoked a brand new way to play the level, could be equaled by the limit of the previous strategy (which I've executed on video in 36.89).
Now this playthrough shows the new path to be faster once and for all. In contrast to the previous video, which flounders around for a few seconds at the beginning trying to break out, I get an immediate breakout here--.8 faster at the breakout than any playthrough I'd ever had before--and keep up the clip until giving some of it back at the end. At least you get a better view of the ending.
Yes, breaking glide twice is needed so I can make the sharp cut directly from key 1 to key 3 without getting a fall out. For some reason it saves height to do that.
And now I've lost an estimated 20,000+ lives across all missions of Death Chamber.
The old 34.34 represented something that, while it invoked a brand new way to play the level, could be equaled by the limit of the previous strategy (which I've executed on video in 36.89).
Now this playthrough shows the new path to be faster once and for all. In contrast to the previous video, which flounders around for a few seconds at the beginning trying to break out, I get an immediate breakout here--.8 faster at the breakout than any playthrough I'd ever had before--and keep up the clip until giving some of it back at the end. At least you get a better view of the ending.
Yes, breaking glide twice is needed so I can make the sharp cut directly from key 1 to key 3 without getting a fall out. For some reason it saves height to do that.
And now I've lost an estimated 20,000+ lives across all missions of Death Chamber.