Sonic 3 - Fixing Mushroom Valley Zone decompression bug @SilverSonic1992
Sonic 3 - Fixing Mushroom Valley Zone decompression bug  @SilverSonic1992
Uploaded February 2019 | Updated September 2026, 21 minutes ago
In Sonic 3, Mushroom Valley is affected by a decompression bug that is caused by invalid pointers. Although I forgot to explain it in the video, this makes the pointers point to valid Azure Lake tile data and circumvents the glitch.

Act 1:
TW0A-L148
TW0A-L15C

Act 2:
TW0A-L150
TW0A-L154
Sonic 3 - Fixing Mushroom Valley Zone decompression bugLava reef...Sonic 3 Prototype - Lava Reef Act 2 Restored (Layout only)Prototype Electric Egg Zone Music (Sonic Chaos 630)Prototype Zone Start (Sonic Chaos 630)Sonic 3 & Knuckles - Glitch Level ID: 1B Act 1Unused Lava Reef Zone palettes in Sonic the Hedgehog 3Prototype Final Boss Music (Sonic Chaos 713)Sonic 3 & Knuckles debug glitch 0 (by Silver Sonic 1992)Sonic 3 & Knuckles - Different Mecha Sonic behaviorSonic 3C Delta - Flying Battery ZoneSonic 2 - Why is Silver Sonic Loaded on the SEGA Screen?
Silver Sonic 1992 |

Sonic 3 - Fixing Mushroom Valley Zone decompression bug

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER