Some Crazy Classic World Changes | MapleStory Maple Con | GMS @coppersan
Some Crazy Classic World Changes | MapleStory Maple Con | GMS  @coppersan
Uploaded October 2025 | Updated September 2026, 2 weeks ago
For those of you who missed todays maplecon stream and classic world dev panel this video is for you! There is a lot to discuss and unpack here! Just to get the most important information out of the way right away. We still do not have a release date for classic world. But there will be a closed beta test that will be accessible online early next year. Bummer. I know. The team mentions that they want to focus more on polishing and making sure the game is the right experience. Which is great. But we need that release date people!!

There will also be a ton of balancing changes, keep in mind that these are not final and could change by the time the next classic playtest hits. Nemi also mentioned that the team is looking into things like hp washing and balancing the existing classes a bit better. Still only the og 4 explorer classes are available, and no 3rd job was available during the event.

They actually nerfed quite a bit of skills, surprisingly. Like lucky 7 deals less damage, hyperbody only increases 30% HP at max level instead of 60% HP and MP, haste gives less speed and jump, heal only heals 100% and not 300%. But some classes also got buffs. Like fire poison mages got some huge buffs to fire arrow and poison, and bandits got some nice buffs to savage blow and steal. Also really interesting, some mastery skills now provide additional effects. Like speed for polearm mastery, blunt weapon mastery gives you a chance to stun monsters, axe mastery can give monsters a bleed effect. Claw mastery gives a chance to recover some used throwing stars. I will leave a link in the top comment where you can see the skill changes that we know off so far.

And huge surprise, the team is also working on new and unique areas for classic world. There were various stories and areas that never got fully explored or developed, so the team is also introducing some newer areas to tie up loose ends. So we might need to rethink our leveling paths and can explore new areas for that fresh feeling that classic always had.

Also various improvements will be added functionality wise, like the game fully supporting wide screen and maps getting adjusted to fit better. Adjustable quickslots, jump down and more. The team also wants to bring back all the nostalgic customization and clothing items but didn't mention how they would do that specifically.

And that was kinda it. The team talked a bit more about their philosophy and reasoning for bringing back classic world. Classic world is not just turning into releasing the old game as it, but it is more of a reimagining of classic world with a hopefully better balance and newer content to explore. I am really surprised that they are already adding new things this early in development, but it will definitely keep things fresh! This was a shorter than I’d hoped update video but sadly not that much was touched on that we didnt already knew about. What do you think of the balance changes and new area? Let me know what yours are in the comments! Special thanks to everyone who watched the stream together with us on twitch! And I will see you all again very soon! And as always special thanks to our members for making these videos possible. Special thanks to

Many thanks to our members for making this video possible.
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