Uploaded October 2021 | Updated September 2026, 2 weeks ago
Track number: 03/06
Track name: Sombre Woods (alternate)
Album name: Wingless Workload OST
The original soundtrack to "Wingless Workload or her majesty dies", created by Potomax.
This game was an entry into the VimJam2, running from 10th-20th September 2021 and I had a lot of fun participating and creating some music for someone else's project!
Made lovingly with FamiTracker, akin to the GameBoy music style.
Game description:
"Created for the VimJam2 in 10 days, Wingless Workload or her majesty dies is a fun take on the single-screen arcade platformers of the 80s.
In a gameboy-esque aesthetic, play as Zippy the loyal wingless bee trying to keep her dying Queen Beeatrice alive as long as possible!
Explore 4 uniquely themed levels to find the flowers keeping your Queen alive, each accompanied by a wonderful music track composed by Jonpon for the project."
Game link: https://furieuxfrangins.itch.io/wingless-work…-majesty-dies
Max's Twitter: twitter.com/PotomaxDev
Max's YouTube: youtube.com/channel/UCc0Bi3T2YnL3vGaYwD5x6dw
All the best.
#VimJam2 #Chiptune #8bit
Discord: Jonpon#7978
Skype: herbtaculargames@gmail.com
Twitter: twitter.com/jonponsvids10
Soundcloud: soundcloud.com/jonponsvids
Track number: 03/06
Track name: Sombre Woods (alternate)
Album name: Wingless Workload OST
The original soundtrack to "Wingless Workload or her majesty dies", created by Potomax.
This game was an entry into the VimJam2, running from 10th-20th September 2021 and I had a lot of fun participating and creating some music for someone else's project!
Made lovingly with FamiTracker, akin to the GameBoy music style.
Game description:
"Created for the VimJam2 in 10 days, Wingless Workload or her majesty dies is a fun take on the single-screen arcade platformers of the 80s.
In a gameboy-esque aesthetic, play as Zippy the loyal wingless bee trying to keep her dying Queen Beeatrice alive as long as possible!
Explore 4 uniquely themed levels to find the flowers keeping your Queen alive, each accompanied by a wonderful music track composed by Jonpon for the project."
Game link: https://furieuxfrangins.itch.io/wingless-work…-majesty-dies
Max's Twitter: twitter.com/PotomaxDev
Max's YouTube: youtube.com/channel/UCc0Bi3T2YnL3vGaYwD5x6dw
All the best.
#VimJam2 #Chiptune #8bit
Discord: Jonpon#7978
Skype: herbtaculargames@gmail.com
Twitter: twitter.com/jonponsvids10
Soundcloud: soundcloud.com/jonponsvids



![Halo: Combat Devolved - Halo (8-bit tribute album)
Track Name - Halo [26]
Covering Album - Halo: Combat Evolved
Original Composers - Martin ODonnell & Michael Salvatori
11 years later (or in the making, however you want to look at it), the stars finally aligned and I managed to bring you the entire Halo: Combat Evolved Original Soundtrack, in 8-bit glory using FamiTracker and no expansions. Just 2 square channels, 1 triangle and 1 noise. Bless my previous soul that thought that it would hopefully take less than the time to do the Shatter covers (6 months).
Halo: Combat Evolved holds a very special place in my heart, giving me two very poignant memories when it comes to this game and my teenage years. The first being the 4v4 deathmatch matches we used to play at my friends house using the system-link capabilities. Naturally, everyone wanted to use the much larger 42 plasma TV rather than the smaller CRT that was used for the other team. I think that the game was far higher fidelity on the smaller screen as plasma screens at that time were relatively new and the games were stretched. I hope that my friends mother didnt mind us completely taking over the living room as I always felt bad for that but it was a complete blast. The trade-off for using the smaller screen was that you got to take a sneak peak at the enemy teams position, if you were lucky not to get caught. However if we were all playing free-for-all on a single TV, then any attempts would be completely inexcusable and getting killed from a hidden position would be met with shouts of screen looker!.
The other memory I have is playing co-operative with a friend over the road from my house in his loft. The Assault on the Control Room and Two Betrayals on legendary difficulty were the two most popular levels we used to choose. It was always special to play as it wasnt very often that we got to play together there - when some hobbies are restricted somewhat, then it makes it even more enjoyable whenever you are able to partake in that activity. There was one level that was brutal where you had to make a crossing over a bridge between two Covenant buildings while attempting to avoid the crossfire from enemy Banshees. They were the main threat as well as enemy Elites, causing your shields to drop in an instant. You did have a small respite though which was lovely - there were sleeping Grunts that you could melee from behind for an instant (and more importantly, silent) kill.
Late 2001 - what a time that was. I dont think Ill ever have another time like that in my lifetime but thats both to be expected historically but also the fact that were unlikely to see a first-person shooter like this again. Martin ODonnell and Michael Salvatori did an incredible job on the soundtrack. It takes incredible skill to compose music that flows and fits so perfectly with the gameplay - something that I still aspire to achieve at least once in my lifetime, just once.
I hope that you enjoy my delve into the Xbox eras past, as you listen to my renditions of the 26-track original soundtrack for Halo: Combat Evolved, with some hidden personal twists along the way.
#halo #chiptune #8bit
MY LINKS
- - - - -
https://music.jonherbst.dev
https://x.com/jonponsvids10
https://soundcloud.com/jonponsvids Halo: Combat Devolved - Halo (8-bit tribute album)](https://i.ytimg.com/vi/bbMGz7n_YHg/mqdefault.jpg)



![[Remix] Final Fantasy X - Battle Theme (SunVox)
I absolutely adore the music by The Black Mages. The new and interesting spins that they put on some of Uematsu-sans works over the years are truly spectacular. Some personal favourites being from the FFIII, FFVII and FFVIII games that they do. And, of course, Seymours final battle theme from Final Fantasy X!
They never actually gave their spin on the battle theme from FFX so I thought that I would give it a try in a (very) vaguely inspired Black Mages style but mostly my own style and original ideas in the second half of the track.
In terms of the overall sound, I love what I was able to come up with here. The instruments seem to blend together well and I like some of the off-beat notes coming together to really amp things up and move into a battling flow with that faster slap bass. It actually sounds great when that bass is put into double-time essentially and doesnt completely overwhelm the other instruments which was an added boon.
I know that my transitions between sections were definitely lacking though. Its a little jarring in a couple of sections, making me think that it sounds like two or three songs have been slapped together - more like a medley perhaps but it definitely wasnt intended to be that way. I just wanted to bring together the mood of the original and then move into something more flowing in the second half.
I hope you enjoyed this one! Let me know what you think in the comments below as always.
All the best.
#sunvox #electronicmusic #finalfantasy
MY LINKS
- - - - -
Bandcamp:
https://jonpon.bandcamp.com
Website:
https://music.jonherbst.dev
Soundcloud:
https://soundcloud.com/jonponsvids
Twitter:
https://twitter.com/jonponsvids10 [Remix] Final Fantasy X - Battle Theme (SunVox)](https://i.ytimg.com/vi/e055BMYMYUk/mqdefault.jpg)


