Uploaded September 2020 | Updated September 2026, 3 weeks ago
Are you having some difficulties with the navigation in the Blender viewport? In this video Karim Joseph goes through some common issues you might face and gives you tips to improve your orientation in 3d space.
Timestamps:
00:00 Intro
00:12 Crooked Viewport
00:27 Lost in Scene
00:39 Zooming Issues/Auto Depth
04:51 Options Recap
06:21 Orbiting Issues
08:10 Clipping & Artifacts
10:30 Outro
Watch the other videos of this series: youtube.com/playlist?list=PLSlMI4YOEdKcYzDPgE8vF2Fq_dkgWS6NP
Video instructor: Karim Joseph
Artstation: artstation.com/karijoart
Behance: behance.net/karijoart
Instagram: instagram.com/karijoart
Our Website: https://blenderdaily.xyz/
Follow Blender Daily on instagram for new Blender tips every single day: instagram.com/blender.daily
Are you having some difficulties with the navigation in the Blender viewport? In this video Karim Joseph goes through some common issues you might face and gives you tips to improve your orientation in 3d space.
Timestamps:
00:00 Intro
00:12 Crooked Viewport
00:27 Lost in Scene
00:39 Zooming Issues/Auto Depth
04:51 Options Recap
06:21 Orbiting Issues
08:10 Clipping & Artifacts
10:30 Outro
Watch the other videos of this series: youtube.com/playlist?list=PLSlMI4YOEdKcYzDPgE8vF2Fq_dkgWS6NP
Video instructor: Karim Joseph
Artstation: artstation.com/karijoart
Behance: behance.net/karijoart
Instagram: instagram.com/karijoart
Our Website: https://blenderdaily.xyz/
Follow Blender Daily on instagram for new Blender tips every single day: instagram.com/blender.daily








![Random Multiple Materials in Blender
In this tutorial Karim Joseph discusses how we can randomize multiple materials onto the selected objects in Blender. Random materials can be useful in scenes with a lot of objects to assign different materials quickly and get multiple variations.
Copy this code:
import random
import bpy
prefix = _
materials = []
for mat in bpy.data.materials:
if mat.name.startswith(prefix):
materials.append(mat)
for obj in bpy.context.selected_objects:
obj.active_material = random.choice(materials)
Thanks to:
Jérôme Belleman:
http://jeromebelleman.gitlab.io/
http://jeromebelleman.gitlab.io/posts/graphics/blenderrand/#randomising-materials
David Mignot :
https://www.idflood.com/
https://knownorigin.io/idflood
https://makersplace.com/idflood/
Video instructor: Karim Joseph
Artstation: https://www.artstation.com/karijoart
Behance: https://www.behance.net/karijoart
YouTube: https://www.youtube.com/channel/UCSRVOY7hRtzUtvEpRznjxhw
Instagram: https://www.instagram.com/karijoart/
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Website: https://blenderdaily.xyz/ Random Multiple Materials in Blender](https://i.ytimg.com/vi/I6o3Dq6bkn8/mqdefault.jpg)

