Uploaded May 2020 | Updated September 2026, 2 weeks ago
blender 2.9 : soft robot eversion retraction effect, like bloodworm mouth or snail eye. It's possible to sculpt on it after and i love the effect for monsters eyes, mouth or tentacles, but i would love to know if it's possible to apply a circular bend (maybe with the woodoo vector maths in vector displacement mode with cycles) on an already sculpted /animated mesh, now the bending effect work only with a section made with vertices deformed by curve modifier and screwed with a screw modifier so i have to sculpt after those modifiers or maybe apply a displacement map on it if i understand correctly my test.
blender 2.9 : soft robot eversion retraction effect, like bloodworm mouth or snail eye. It's possible to sculpt on it after and i love the effect for monsters eyes, mouth or tentacles, but i would love to know if it's possible to apply a circular bend (maybe with the woodoo vector maths in vector displacement mode with cycles) on an already sculpted /animated mesh, now the bending effect work only with a section made with vertices deformed by curve modifier and screwed with a screw modifier so i have to sculpt after those modifiers or maybe apply a displacement map on it if i understand correctly my test.










