Sneaking in the Sewers of Jetstar City (Nintendo SNES/SFC Original Song)  @SuperJet_Spade
Sneaking in the Sewers of Jetstar City (Nintendo SNES/SFC Original Song)  @SuperJet_Spade
SuperJet Spade | Sneaking in the Sewers of Jetstar City (Nintendo SNES/SFC Original Song) @SuperJet_Spade | Uploaded October 2023 | Updated October 2024, 14 hours ago.
Link to the SPC: drive.google.com/file/d/112jwiWZ-SN7LmCfReu_zDGVzq00uLNRa/view?usp=sharing

Furnace has made it easy to do SNES music. But, since SPC export won't come until the release of 0.7, I decided to once again stick with OpenMPT+SNESMOD for SNES music creation. But, since Furnace's sample editor has a BRR emphasis option (which emphasizes the high frequencies in a sample that otherwise gets muffled) plus the fact that the current 0.6 release has instant information for how much space your sample takes up in the SNES system, it reduces my workflow for how I make music on the SNES (my previous SNESMOD workflow involved many steps that many might consider unnecessary). So, I created this song. All the samples used here (including the sampled chords) take up far less space than what my previous SNESMOD songs use. In fact, I had roughly 22kb left that I could've used for an additional section in the song or another sample. Also, a name drop: "Jetstar City" is the name of a place in the world that I created for my elves, humans, furries, reptilians, amphibians, and avians. It's the capital city in said world.

Visit my links:
My website: tinyurl.com/mkujujpj
My second channel: tinyurl.com/y7hb67n8
Bandcamp: superjet-spade.bandcamp.com
Twitter: twitter.com/SuperJet_Spade
SoundCloud: soundcloud.com/superjet-spade
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Sneaking in the Sewers of Jetstar City (Nintendo SNES/SFC Original Song) @SuperJet_Spade

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