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MKWCore | [SMM1] Pit of Panga: P-Break COMPLETED [0.02% clear rate] @mkwiicore | Uploaded 1 year ago | Updated 3 minutes ago
After 4 and a half years, I finally have a new hardest level beaten (including both mario maker games), and it's the level I've always wanted to beat ever since I got good at kaizo levels. You're probably wondering why I decided to beat this when SMM2 has long been out, so here's why.

I decided to go and watch some of the earliest hardest mario maker levels, such as P-Break and U-Break, and I started to get hooked on those levels again. I hadn't played SMM 1 or 2 in a long time, but it made me want to order an SMM1 disk specifically so I could play P-Break. (I got one for £6 LOL)

Here's what my journey to beat this level was like. I got decent progress back in early 2019, getting to the second section several times, but I eventually stopped playing the game entirely and didn't return to mario maker until I got my SMM2 copy. Fast forward 4 and a half years and I got a new SMM1 disk. I started to get some good runs in practice, like doing the second to the end multiple times. I had quite a few issues tho, the level is weirdly made and jank (which makes sense because of how old it is) so my consistency would go from taking forever to passing the first part, to passing it every couple of minutes.

After I made it to the third section for the first time, I wanted to quit because I was getting annoyed and my hands were destroyed from playing with the WiiU gamepad constantly. I started to get really consistent however, so I decided not to quit. I started getting to the 3rd section quite a lot.

Today, I was possibly at the peak of my consistency and made it to the third section several times, as well as reaching the second section frequently. About 40 minutes before I cleared it, I failed the last trick of the level by failing to time the spin jump off the p switch. After 5 days of playing this level every day, I finally completed this iconic level :DDD

By the way, the parts get easier as they progress. The first part is extremely awkward and is a lot harder than it looks. The rest of the parts are more manageable, but the second part is still much harder than the last two. 85% of the level's difficulty comes from the first two parts, they're much harder and longer than the last two.

STATS:
Third section: 10+
Final section: 2
Time taken to beat: 5 days, ~9 hours of play time.

I might start playing Mario Maker 2 again because it's a lot more fun, but it's nice to mess around with the SMM1 physics and mechanics that were removed from the second game.

Also I just wanna say, I was really lucky to make it out alive at the second section. Usually whenever I kick the big beetle to the left it screws me up.
[SMM1] Pit of Panga: P-Break COMPLETED [0.02% clear rate][MKW former CR] Rainbow Road (Glitch) 1:57.087 {Former PB/7th Worldwide}[MKW ER] Maple Treeway (Glitch) - 1:40.386 {5th Worldwide}[Black MIDI] Song Collection | Paprikas 4000 Subs Special - 2.6 Million[MKW Former WR] N64 Sherbet Land (Glitch) - 1:14.843Super Mario Maker -  Shell shock complete [0.20% clear rate][MKW] GCN Peach Beach (No Glitch) - 1:13.980[Black MIDI] The Lag Tester Thats Just a Bit Crazy - Exactly 3,000,000 Notes[MKW Former FLap World Record] Wario’s Gold Mine (Glitch) - 8.928[MKW 6th EUROPEAN] Toads Factory (Shortcut) - 1:49.057Warios Gold Mine 200cc World Record #mkwii[MKW PR] Mushroom Gorge (No-Glitch) - 1:43.030

[SMM1] Pit of Panga: P-Break COMPLETED [0.02% clear rate] @mkwiicore

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