Uploaded July 2023 | Updated September 2026, 2 weeks ago
Really fun level made by Firzen. I anticipated this level to be a bit more difficult than it was, but it wasn't actually that bad. I beat the level after 6 hours with having two deaths at the final shell drop.
[SMM] Ultra Kaizo: Shell Smash Destruction
ID: 4746-0000-034D-25A4
Clear Rate: 6 / 15,650
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My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM
Really fun level made by Firzen. I anticipated this level to be a bit more difficult than it was, but it wasn't actually that bad. I beat the level after 6 hours with having two deaths at the final shell drop.
[SMM] Ultra Kaizo: Shell Smash Destruction
ID: 4746-0000-034D-25A4
Clear Rate: 6 / 15,650
Follow me on my other accounts!
My Twitch: twitch.tv/timeattacktony
My Twitter: twitter.com/timeattacktony
My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM
![[SMM2] Super Anthony World
[1-1] Alpine Mountain (0:09)
ID: BHN-0R8-T1H
Note: Definitely the easiest level in my Super World, as well as one of the oldest levels in this world. I actually like this level a lot; I had never made a vertical level before and it was a lot of fun trying it out.
[1-2] Venetia (1:40)
ID: 2RL-8RP-11H
Note: The concept for this level is pretty standard, nothing special.
[1-3] Sunset Circuit (2:32)
ID: LWB-YRK-GYG
Note: One of the few 3DW levels in this world, and probably my favorite of the 3. The level is a bit generic towards the end of it though.
[1-4] Leviathan (3:24)
ID: B59-7S0-PXG
Note: The big-Mario powerup is pretty fun to use and make levels with. I like the vine part at the end of the mainworld.
[2-1] Blitz Battlefield (5:14)
ID: LKY-5T9-BVG
Note: Pretty easy and standard bomb platforming level.
[2-2] Limestone Canyon (6:12)
ID: 2RG-XVW-LPG
Note: I like this level; there is nothing revolutionary in it, but I like how it flows.
[2-3] Saltspray Rig (7:10)
ID: B55-WW6-8MG
Note: I originally created this level for KZP world back in 2020, but ended up saving the level for my own world after that project died.
[2-4] Ludwig’s Lava Lair (8:09)
ID: BTR-3YX-3JG
Note: Collaboration level with Kyle Latebeer. Kyle made CP0 and I made CP1 and 2. The boss fight is pretty fun.
[3-1] Boondocks (9:54)
ID: L7G-208-RFG
Note: Collaboration level with TearGasJazz. I created CP0 and TGJ did CP1.
[3-2] Snowy Pass (10:46)
ID: LW2-910-MBG
Note: I have mixed feelings about this level. I personally did not like it that much, but several people who played the level told me it was one of their favorites. The cannon-ball GPC part is cool.
[3-3] Arctic Tundra (12:04)
ID: SNW-229-88G
Note: Collaboration level with Keiichi. He created CP0 and I created CP1.
[3-4] Incendia Castle (13:09)
ID: 23L-13L-W5G
Note: Collaboration level with Logjet. I created CP0 and CP2; Logjet created CP1. The boss fight is pretty cool and fun.
[4-1] Acorn Summit (15:16)
ID: B5W-65M-D0G
Note: Some of the tricks in this level are cool, but overall I think this level turned out to be harder and more precise than I wanted it to be.
[4-2] Moonwalk (16:48)
ID: LKK-56X-1XF
Note: This is one of the last levels I created for this world. I like it for the most part, but some parts probably could have been polished more.
[4-3] Ricochet Rink (18:26)
ID: S01-68Y-JQF
Note: Apologies for the softlock at the very end of this level. I wanted to make a boomerang level for my SW and I am glad I did. I like most of this level, it can just be annoying to play at times.
[4-4] Bridge of Eldin (19:40)
ID: BTC-3BK-TKF
Note: The boss in this level is definitely the boss-fight that I am most proud of. Shoutout to DPC for helping me with the off-screen Morton setup. The “star-coin” is also somewhat annoying to get, I won’t lie.
[5-1] Summer Starville (21:36)
ID: 2RX-KCQ-WFF
Note: One of the best levels in this SW, as well as one of my favorites.
[5-2] Abandoned Bazaar (23:11)
ID: LTF-KSP-11H
Note: I like this level a lot, and also built it pretty quick. The first third of this level is one of my favorite parts in this entire SW.
[5-3] In The Mineshaft (24:22)
ID: BR0-2VV-3WG
Note: Because this level has a consistent timer, some parts may be annoying for some players who try to go too fast or too slow.
[5-4] Penultimate Grounds (25:28)
ID: BFM-8WL-YRG
Note: Recreation of my SMM1 level, “Final Grounds.” Most of the level is true to the original, but some of it had to be altered due to physics changes between the two games.
[6-1] Abyssal Ruins (27:10)
ID: VKC-YWG-DQG
Note: One of my favorite levels in this SW, I am very proud of it. Inspired by Sipwater and Salt.
[6-2] Celestial Dino (28:27)
ID: 402-XXR-1NG
Note: Collaboration level with SaltLakeAtrocity. Salt made CP0 and I made CP1. I like this level a lot, and it’s definitely a fan favorite.
[6-3] Misty Ruins (29:48)
ID: LHX-FYM-GLG
Note: Collaboration level with Zeno. This is definitely the hardest level in this SW and a clear video is highly recommended. Zeno made CP0 and CP2 while I made CP1.
[6-4] Volcanic Pipeyard (31:28)
ID: VWL-D0Y-3JG
Note: An autoscroll level inspired by Barb’s “Fire Fields.”
My SMM2 Maker-ID: D8C-X2L-PRF
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#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM2] Super Anthony World](https://i.ytimg.com/vi/rp5gS-GCoO8/mqdefault.jpg)
![[SMM] Divine Shell
Fun Kaizo shell level by Sora. This level is very old, being uploaded in late 2016. I beat this level in four hours including practice. I also had no nais, but one midair death and one reclaim death.
[SMM] KT Soras Ordeal: Divine Shell
ID: 525C-0000-02D2-914D
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#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] Divine Shell](https://i.ytimg.com/vi/rrjbPQhYbgo/mqdefault.jpg)
![[SMM] SanctumX: Blockhead
Very creative level created by Guitttar13. I had 8 nais and cleared in 15 hours.
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My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] SanctumX: Blockhead](https://i.ytimg.com/vi/rtmGzVXfT_Q/mqdefault.jpg)
![[SMM] Red Shell Castle
Level made by Banri that Blast reuploaded after it was deleted by Nintendo. Fun level that wasnt too difficult.
[SMM] Red Shell Castle
ID: 6319-0000-0421-DE11
Clear Rate: 2 / 750
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My Twitch: https://www.twitch.tv/timeattacktony
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My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] Red Shell Castle](https://i.ytimg.com/vi/rvAtUc3KX9A/mqdefault.jpg)
![[SMM] SanctumX: Big Blue
Sorry for cheesing. I genuinely just continued the run to practice the later parts of the level, but then I accidentally cleared lol
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My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] SanctumX: Big Blue](https://i.ytimg.com/vi/s3U9paxq18A/mqdefault.jpg)
![[SMM] Maximum Castle
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My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] Maximum Castle](https://i.ytimg.com/vi/sBLYnY9Rj5E/mqdefault.jpg)
![[SMM] Y-Break
Fun level made by Yuho. I beat this level without ever taking it into editor - I thought this would be a fun challenge to try. It was cool except I died at the midair three times lol, took me like two hours to complete.
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My Twitch: https://www.twitch.tv/timeattacktony
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My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] Y-Break](https://i.ytimg.com/vi/sOpAu01ghVo/mqdefault.jpg)
![[SMM] Doombox
Fun bomb level made by Oskise. I had around 10 nais and took about 3 and a half hours to clear.
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My Twitch: https://www.twitch.tv/timeattacktony
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My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] Doombox](https://i.ytimg.com/vi/sTld7gkBMD8/mqdefault.jpg)
![[SMM] Pit of Panga: Mastery
Very fun Panga memory trial by Warspyking. Ive always wanted to play this level ever since he uploaded it, but I never really got around to trying it until this week. It took me 3 hours and 30 minutes to clear this level, including practice. This is only because Ive already cleared every single Panga level multiple times, so I did not have to learn anything new. I actually cleared this on my fourth subworld attempt which is also extremely lucky.
[SMM] Pit of Panga: Mastery
ID: 0B43-0000-03AF-C1E2
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My Twitch: https://www.twitch.tv/timeattacktony
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#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] Pit of Panga: Mastery](https://i.ytimg.com/vi/skjBHj1wLyQ/mqdefault.jpg)
![[SMM] Paradise Plaza
This is a 120 second long Time Attack speedrun, as well as my last SMM1 level uploaded to servers. It took me a very long time to clear this level, probably over 20 hours, but I am still a little disappointed with the outcome of level. Due to Nintendo restricting uploads to the servers starting in April, today was the final day I could clear and upload this level to servers. As a result, I had to nerf parts of this level, such as the jump at 0:, as well as removing a few wall jumps, to ensure that I would clear the level today. I wasnt recording when I cleared the level either, so this video is spliced.
[SMM] Paradise Plaza
ID: 681A-0000-0425-6255
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My Twitch: https://www.twitch.tv/timeattacktony
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My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] Paradise Plaza](https://i.ytimg.com/vi/stDvNHybJAg/mqdefault.jpg)
![[SMM] Vals Shellspace Speedrun (WR)
This is my completion of Yuus Shellspace Speedrun level. This also is the fastest clear of Shellspace Speedrun (00:39.767) to date, making it the new Shellspace World Record. The former WR was a 00:39.829 by Yoshi.
About the run itself, the first half was quite good, except for the controlled jump over the spikes at 0:07. The cheese could also be improved slightly, but overall it was a very fast first half. The transition between the juggling and the fourth section could be improved, but for how bad I was at this part in practice, I am not upset with my time loss here.
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My Twitch: https://www.twitch.tv/timeattacktony
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My SMM2 Maker-ID: D8C-X2L-PRF
#SuperMarioMaker2 #SMM2 #SuperMarioMaker #SMM [SMM] Vals Shellspace Speedrun (WR)](https://i.ytimg.com/vi/t29tCmpAS6M/mqdefault.jpg)