[SMM2] Super Anthony World @TimeAttackTony
[SMM2] Super Anthony World  @TimeAttackTony
Uploaded August 2022 | Updated September 2026, 2 weeks ago
[1-1] Alpine Mountain (0:09)
ID: BHN-0R8-T1H
Note: Definitely the easiest level in my Super World, as well as one of the oldest levels in this world. I actually like this level a lot; I had never made a vertical level before and it was a lot of fun trying it out.

[1-2] Venetia (1:40)
ID: 2RL-8RP-11H
Note: The concept for this level is pretty standard, nothing special.

[1-3] Sunset Circuit (2:32)
ID: LWB-YRK-GYG
Note: One of the few 3DW levels in this world, and probably my favorite of the 3. The level is a bit generic towards the end of it though.

[1-4] Leviathan (3:24)
ID: B59-7S0-PXG
Note: The big-Mario powerup is pretty fun to use and make levels with. I like the vine part at the end of the mainworld.

[2-1] Blitz Battlefield (5:14)
ID: LKY-5T9-BVG
Note: Pretty easy and standard bomb platforming level.

[2-2] Limestone Canyon (6:12)
ID: 2RG-XVW-LPG
Note: I like this level; there is nothing revolutionary in it, but I like how it flows.

[2-3] Saltspray Rig (7:10)
ID: B55-WW6-8MG
Note: I originally created this level for KZP world back in 2020, but ended up saving the level for my own world after that project died.

[2-4] Ludwig’s Lava Lair (8:09)
ID: BTR-3YX-3JG
Note: Collaboration level with Kyle Latebeer. Kyle made CP0 and I made CP1 and 2. The boss fight is pretty fun.

[3-1] Boondocks (9:54)
ID: L7G-208-RFG
Note: Collaboration level with TearGasJazz. I created CP0 and TGJ did CP1.

[3-2] Snowy Pass (10:46)
ID: LW2-910-MBG
Note: I have mixed feelings about this level. I personally did not like it that much, but several people who played the level told me it was one of their favorites. The cannon-ball GPC part is cool.

[3-3] Arctic Tundra (12:04)
ID: SNW-229-88G
Note: Collaboration level with Keiichi. He created CP0 and I created CP1.

[3-4] Incendia Castle (13:09)
ID: 23L-13L-W5G
Note: Collaboration level with Logjet. I created CP0 and CP2; Logjet created CP1. The boss fight is pretty cool and fun.

[4-1] Acorn Summit (15:16)
ID: B5W-65M-D0G
Note: Some of the tricks in this level are cool, but overall I think this level turned out to be harder and more precise than I wanted it to be.

[4-2] Moonwalk (16:48)
ID: LKK-56X-1XF
Note: This is one of the last levels I created for this world. I like it for the most part, but some parts probably could have been polished more.

[4-3] Ricochet Rink (18:26)
ID: S01-68Y-JQF
Note: Apologies for the softlock at the very end of this level. I wanted to make a boomerang level for my SW and I am glad I did. I like most of this level, it can just be annoying to play at times.

[4-4] Bridge of Eldin (19:40)
ID: BTC-3BK-TKF
Note: The boss in this level is definitely the boss-fight that I am most proud of. Shoutout to DPC for helping me with the off-screen Morton setup. The “star-coin” is also somewhat annoying to get, I won’t lie.

[5-1] Summer Starville (21:36)
ID: 2RX-KCQ-WFF
Note: One of the best levels in this SW, as well as one of my favorites.

[5-2] Abandoned Bazaar (23:11)
ID: LTF-KSP-11H
Note: I like this level a lot, and also built it pretty quick. The first third of this level is one of my favorite parts in this entire SW.

[5-3] In The Mineshaft (24:22)
ID: BR0-2VV-3WG
Note: Because this level has a consistent timer, some parts may be annoying for some players who try to go too fast or too slow.

[5-4] Penultimate Grounds (25:28)
ID: BFM-8WL-YRG
Note: Recreation of my SMM1 level, “Final Grounds.” Most of the level is true to the original, but some of it had to be altered due to physics changes between the two games.

[6-1] Abyssal Ruins (27:10)
ID: VKC-YWG-DQG
Note: One of my favorite levels in this SW, I am very proud of it. Inspired by Sipwater and Salt.

[6-2] Celestial Dino (28:27)
ID: 402-XXR-1NG
Note: Collaboration level with SaltLakeAtrocity. Salt made CP0 and I made CP1. I like this level a lot, and it’s definitely a fan favorite.

[6-3] Misty Ruins (29:48)
ID: LHX-FYM-GLG
Note: Collaboration level with Zeno. This is definitely the hardest level in this SW and a clear video is highly recommended. Zeno made CP0 and CP2 while I made CP1.

[6-4] Volcanic Pipeyard (31:28)
ID: VWL-D0Y-3JG
Note: An autoscroll level inspired by Barb’s “Fire Fields.”

My SMM2 Maker-ID: D8C-X2L-PRF

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[SMM2] Super Anthony World[SMM] Divine Shell[SMM] SanctumX: Blockhead[SMM] Red Shell Castle[SMM] SanctumX: Big Blue[SMM] Maximum Castle[SMM] Y-Break[SMM] Doombox[SMM] Pit of Panga: Mastery[SMM] Paradise Plaza[SMM] Vals Shellspace Speedrun (WR)[SMM] Sixfold Supernova
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[SMM2] Super Anthony World

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