Uploaded November 2024 | Updated September 2026, 2 weeks ago
Welcome to the second episode of the OSRS Podcast, featuring hosts Mod Sween & Ayiza, with Mod Kieren as our next guest! We discuss the thought process when designing a skilling activity, most disliked project to work on, and the future of OSRS.
0:00 Intro
3:48 Life before Jagex
7:11 Distractions at University
9:55 Interacting with the Community
12:49 Future of Old School RuneScape
15:10 Deciding what Content we Add
17:39 The 3 Levers of Skill Design
22:48 Devaluing Past Achievements
25:12 How Players Approach the Game Now
28:45 Making Skilling Profitable
31:17 Smithing Rework
38:53 What is 'Old School'?
42:00 Playing the game as a J-Mod
44:45 Dealing with Spaghetti Code
47:00 Most Disliked Project
51:16 Emerging Gameplay
55:45 Chip Damage
57:34 Balancing Down Time in PvM Encounters
1:00:21 Future for Mod Kieren
1:05:05 Outro
For more information on why we created the podcast, who was behind it, why there was a delay with uploading: https://osrs.game/Podcast-Pilot-Blog
Old School RuneScape is a retro game version of RuneScape from 2007 which we returned at the community's request. The community controls the developmental direction of Old School RuneScape by voting on which updates it would like to receive.
The world's largest and most popular MMORPG, Old School RuneScape has been played by over 260 million players since the 2001 release of RuneScape. Old School RuneScape unites the intricate mechanics of modern MMOs with the nostalgic point-and-click gameplay of early role-playing games.
Old School RuneScape is free to download and play, however, the game also offers players the opportunity to purchase in-game items. Please see the PEGI information page for more information: pegi.info/search-pegi?q=runescape
#OSRSMobile #OldSchoolRS #OldSchoolRuneScape #OSRS #RuneScape
Welcome to the second episode of the OSRS Podcast, featuring hosts Mod Sween & Ayiza, with Mod Kieren as our next guest! We discuss the thought process when designing a skilling activity, most disliked project to work on, and the future of OSRS.
0:00 Intro
3:48 Life before Jagex
7:11 Distractions at University
9:55 Interacting with the Community
12:49 Future of Old School RuneScape
15:10 Deciding what Content we Add
17:39 The 3 Levers of Skill Design
22:48 Devaluing Past Achievements
25:12 How Players Approach the Game Now
28:45 Making Skilling Profitable
31:17 Smithing Rework
38:53 What is 'Old School'?
42:00 Playing the game as a J-Mod
44:45 Dealing with Spaghetti Code
47:00 Most Disliked Project
51:16 Emerging Gameplay
55:45 Chip Damage
57:34 Balancing Down Time in PvM Encounters
1:00:21 Future for Mod Kieren
1:05:05 Outro
For more information on why we created the podcast, who was behind it, why there was a delay with uploading: https://osrs.game/Podcast-Pilot-Blog
Old School RuneScape is a retro game version of RuneScape from 2007 which we returned at the community's request. The community controls the developmental direction of Old School RuneScape by voting on which updates it would like to receive.
The world's largest and most popular MMORPG, Old School RuneScape has been played by over 260 million players since the 2001 release of RuneScape. Old School RuneScape unites the intricate mechanics of modern MMOs with the nostalgic point-and-click gameplay of early role-playing games.
Old School RuneScape is free to download and play, however, the game also offers players the opportunity to purchase in-game items. Please see the PEGI information page for more information: pegi.info/search-pegi?q=runescape
#OSRSMobile #OldSchoolRS #OldSchoolRuneScape #OSRS #RuneScape










