nemi43 | SMG2: World 2 test run @nemi43 | Uploaded 10 years ago | Updated 1 hour ago
50 seconds saved on World 2. With the 1:13 saved on World 1, that makes a total of 2:03 saved over my PB.
Splits:
Puzzle Plank 1: -6 s
Hightail Falls 1: -12
Cosmic Cove 1: -- (skipped these 3 splits due to a route change)
Cosmic Cove S: --
Boulder Bowl 1: --
Honeybloom S: -35
Lava Lair 1: -50
0:44 - The biggest problem I have with this triple jump is losing speed on the double jump off the semicircular piece because this piece is a little to tall for Mario to cleanly jump on top of it every time. To avoid this problem, I try jumping off the right side of the piece rather than the middle.
3:25 - The short hop after the camera cancel seems to let Yoshi reach the Dash Pepper a few frames earlier.
10:57 - The Rollodillo fight was pretty bad, and several more seconds can be saved here. I haven't been able to find a consistent method for landing the last 2 hits with a single roll. This fight was worse than usual because one of these hits took 3 rolls while it shouldn't take more than 2.
16:02 - The wall-jump is only for making the lava hops more consistent, and it costs about 1 second. Without the wall-jump, Mario can barely reach the lower platform in 2 hops. I need the Life Mushroom for a later shortcut, so I can't afford to take more than 2 hits.
16:13 - This method for getting the Comet Medal is the fastest I could find. If the long-jump off the second Whomp is timed right, you can get a boost from the Whomp's walking motion and reach the meteorite in a single jump. I've been able to do this only once, though.
50 seconds saved on World 2. With the 1:13 saved on World 1, that makes a total of 2:03 saved over my PB.
Splits:
Puzzle Plank 1: -6 s
Hightail Falls 1: -12
Cosmic Cove 1: -- (skipped these 3 splits due to a route change)
Cosmic Cove S: --
Boulder Bowl 1: --
Honeybloom S: -35
Lava Lair 1: -50
0:44 - The biggest problem I have with this triple jump is losing speed on the double jump off the semicircular piece because this piece is a little to tall for Mario to cleanly jump on top of it every time. To avoid this problem, I try jumping off the right side of the piece rather than the middle.
3:25 - The short hop after the camera cancel seems to let Yoshi reach the Dash Pepper a few frames earlier.
10:57 - The Rollodillo fight was pretty bad, and several more seconds can be saved here. I haven't been able to find a consistent method for landing the last 2 hits with a single roll. This fight was worse than usual because one of these hits took 3 rolls while it shouldn't take more than 2.
16:02 - The wall-jump is only for making the lava hops more consistent, and it costs about 1 second. Without the wall-jump, Mario can barely reach the lower platform in 2 hops. I need the Life Mushroom for a later shortcut, so I can't afford to take more than 2 hits.
16:13 - This method for getting the Comet Medal is the fastest I could find. If the long-jump off the second Whomp is timed right, you can get a boost from the Whomp's walking motion and reach the meteorite in a single jump. I've been able to do this only once, though.