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nemi43 | Super Mario Galaxy 2 IL speed runs - Gravity Gauntlet 1 & C @nemi43 | Uploaded 8 years ago | Updated 1 hour ago
The Grand Star took far longer to get than I would've liked. It took a while to find consistency methods for the first part of the run, and double lock and the Bowser fight killed a lot of decent runs. The run I got has a few problems I could nitpick about, but my goal was 2:49:xx, and I'm satisfied with it.


Breaking into Bowser's Castle - 2:49:43

I've seen several different strats for the beginning, but Pottoww's strat of using the fireball was the fastest I could find by about 10 frames.

http://www.youtube.com/watch?v=B6vNcBEaIdg&t=10s


0:12 - There is a thin line of lava below this platform that acts like a wall of lava. Hitting this part of the lava is slightly faster than long-jumping into the wall to the right. It also makes landing on the thin path a bit easier.

After hitting the lava, I hold up-right. A bit after the 3rd hit, I hold right, and then hold left once Luigi has traveled far enough. (You can tell when I start holding left by looking at Luigi's facing direction.) Depending on Luigi's trajectory, I also sometimes needed to hold slightly up-left or down-left before landing on the path. Also, I didn't want to land too far left because that often caused Luigi to fall through the floor and die.


0:22 - You can run past this Goomba by staying along the near edge of the path while entering the 2D section. The Dry Bones can be avoided in the same way, but I wasn't close enough to the edge to do that. Doing a spin-jump is an easy backup method that doesn't lose much time.

The platforms and Firebars before the Launch Star aren't in good positions, but I couldn't find a way to adjust their timing.


0:33 - No, double lock is not consistent. The most consistent method I could find was to hold up after landing on the platform, long-jump onto the meteorite, and ground-pound just inside the white lines.

Backflipping onto the meteorite is slightly faster than long-jumping. My method with a backflip is to hold down and slightly left during the camera-cancel, do a backflip, rotate counter-clockwise to hold up, spin when the top of Luigi's head is facing the camera, and ground-pound when his shadow is over the white lines. Yes, it's complicated, but it was the best I could find for improving my chances of success.

Also, I couldn't get double lock to work on the top 2 locks. It seems to work only with the bottom lock and either of the top locks.


1:30 - The best way to ground-pound these meteorites is to do a full jump a bit after they start rising. If you jump too late, the jump can be affected awkwardly by the gravity, and Luigi won't be able to ground-pound. This is usually how the Bowser fight killed my runs.



3:22 - Gravity Star Speed Run - 31.33


3:22 - I let the intro play almost to the end to adjust the positioning of the platforms and Firebars at the end of the level.


3:55 - To long-jump over all the Firebars, I hold down-left at the beginning of the long-jump, hold up-left when getting the Stopwatch, and hold up-right for the last part of the rotation. This long-jump seemed to be most consistent when I started it as late as possible.

4:00 - It's also possible to reach the Star by damage boosting off a Firebar, but using a wall-jump seems to be a bit faster.
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Super Mario Galaxy 2 IL speed runs - Gravity Gauntlet 1 & C @nemi43

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