Uploaded December 2015 | Updated September 2026, 1 week ago
NOTE: It has been brought to my attention that different stages can allow Ganondorf to get hit by more or fewer attacks. All current testing refers to Battlefield.
Ganondorf has the lowest ledge grab hurtbox in the game. As a result, many characters struggle to hit him without going offstage, and others still run the risk of getting grabbed by Forward-B. A list of the moves each character has that will hit Ganondorf on the ledge can be found below.
Though the timing is strict, Ganondorf can land on the stage after dropping off the ledge and using his double-jump if he follows it up with one of three aerials.
Neutral-Air hits twice for 22%, punishes buffered shieldgrabs, and has great shield pushback.
Up-Air is his fastest aerial, has great knockback, has a very disjointed hitbox, and covers a wide arc around Ganondorf.
Back-Air cannot hit an on-stage opponent but will autocancel on about the same frame that the second hit of Neutral-Air would hit, making it an effective way to land on the stage safely as a mix-up.
(Outside of dive-kick D-Airs, the aerials assume that the opponent lands on the stage during/after the aerial.)
Bowser: F-Tilt (down-angled), D-Tilt, F-Air, D-Air
Bowser Jr.: D-Tilt (first hit only), B-Air, D-Air, Up-B (explosion)
Captain Falcon: U-Tilt, D-Air, Down-B (aerial)
Charizard: F-Tilt (down-angled), D-Smash, N-Air, F-Air, D-Air
Dark Pit: D-Air
Diddy Kong: D-Tilt, D-Smash, D-Air
Donkey Kong: F-Tilt (down-angled), D-Tilt, D-Smash, D-Air
Dr. Mario: Dash Attack, F-Tilt (down-angled), D-Tilt, D-Air (falling), Forward-B, Down-B (final hit)
Duck Hunt: D-Air (second hit)
Falco: F-Smash, D-Smash
Fox: D-Smash
Ganondorf: Down-B (aerial), D-Air
Greninja: D-Smash, D-Air
Ike: D-Tilt, U-Smash (front hitbox), D-Smash, N-Air, D-Air, Neutral-B
Jigglypuff: F-Tilt (down-angled), D-Smash, D-Air
King Dedede: Dash Attack, D-Smash, F-Air, D-Air, Up-B (stars only)
Kirby: F-Tilt (down-angled), D-Smash, D-Air, Up-B, Down-B (landing hitbox)
Link: F-Tilt, D-Smash, D-Air
Little Mac: D-Tilt, D-Smash, D-Air, Forward-B (max distance)
Lucario: F-Tilt (down-angled), D-Air, Neutral-B (shot @ ~70+%, charge @ 140+%), Forward-B (~125+%)
Lucas: F-Tilt (down-angled), D-Smash, B-Air, D-Air
Lucina: F-Smash, F-Air, D-Air, Forward-B
Luigi: D-Tilt, D-Air (sourspot only)
Mario: Dash Attack, F-Tilt (down-angled), F-Smash (down-angled), D-Tilt, D-Air (final hit, falling), Forward-B
Marth: F-Smash, F-Air, D-Air, Forward-B
Mega Man: F-Air, D-Air
Meta Knight: D-Air
Mewtwo: F-Tilt (down-angled), D-Air
Mii Brawler (minus specials): F-Tilt (down-angled), D-Tilt, D-Air
Mii Gunner (minus specials) Jab1, D-Tilt, N-Air, D-Air
Mii Swordfighter (minus specials): F-Smash, N-Air, D-Air
Mr. Game and Watch: D-Air
Ness: U-Smash, D-Smash, N-Air, D-Air
Olimar: D-Tilt, D-Smash, F-Air, B-Air, D-Air
Pac-Man: F-Tilt (down-angled), D-Air
Palutena: D-Air
Peach: D-Tilt, D-Smash (final hit only), D-Air (single hit)
Pikachu: F-Tilt (down-angled), U-Tilt, D-Smash (final hit), Down-B
Pit: D-Air
R.O.B.: N-Air (beginning only), B-Air, D-Air, Forward-B (down-angled)
Robin: D-Smash, D-Air, Forward-B (max range, final hit only)
Rosalina and Luma: F-Air (first hit only), B-Air (Luma only), D-Air
Roy: D-Tilt, F-Smash, D-Smash, F-Air (sourspot), B-Air (sourspot), D-Air, Neutral-B, Forward-B
Ryu: None
Samus: U-Tilt, D-Tilt, D-Smash
Sheik: D-Tilt, F-Air, D-Air, Up-B, Forward-B, Down-B (only late in animation)
Shulk: D-Smash (final spin only), N-Air, F-Air, B-Air, D-Air
Sonic: D-Tilt, F-Smash (down-angled), D-Smash
Toon Link: Jab, F-Tilt, D-Tilt, F-Smash
Villager: F-Tilt, D-Tilt, F-Smash, D-Air, Down-B (falling tree)
Wario: Dash Attack, Down-B
Wii Fit Trainer: D-Air (sourspot)
Yoshi: F-Tilt, D-Tilt, F-Air
Zelda: D-Tilt, D-Air, Down-B
Zero Suit Samus: D-Tilt, D-Air, Down-B (footstool hit)
NOTE: It has been brought to my attention that different stages can allow Ganondorf to get hit by more or fewer attacks. All current testing refers to Battlefield.
Ganondorf has the lowest ledge grab hurtbox in the game. As a result, many characters struggle to hit him without going offstage, and others still run the risk of getting grabbed by Forward-B. A list of the moves each character has that will hit Ganondorf on the ledge can be found below.
Though the timing is strict, Ganondorf can land on the stage after dropping off the ledge and using his double-jump if he follows it up with one of three aerials.
Neutral-Air hits twice for 22%, punishes buffered shieldgrabs, and has great shield pushback.
Up-Air is his fastest aerial, has great knockback, has a very disjointed hitbox, and covers a wide arc around Ganondorf.
Back-Air cannot hit an on-stage opponent but will autocancel on about the same frame that the second hit of Neutral-Air would hit, making it an effective way to land on the stage safely as a mix-up.
(Outside of dive-kick D-Airs, the aerials assume that the opponent lands on the stage during/after the aerial.)
Bowser: F-Tilt (down-angled), D-Tilt, F-Air, D-Air
Bowser Jr.: D-Tilt (first hit only), B-Air, D-Air, Up-B (explosion)
Captain Falcon: U-Tilt, D-Air, Down-B (aerial)
Charizard: F-Tilt (down-angled), D-Smash, N-Air, F-Air, D-Air
Dark Pit: D-Air
Diddy Kong: D-Tilt, D-Smash, D-Air
Donkey Kong: F-Tilt (down-angled), D-Tilt, D-Smash, D-Air
Dr. Mario: Dash Attack, F-Tilt (down-angled), D-Tilt, D-Air (falling), Forward-B, Down-B (final hit)
Duck Hunt: D-Air (second hit)
Falco: F-Smash, D-Smash
Fox: D-Smash
Ganondorf: Down-B (aerial), D-Air
Greninja: D-Smash, D-Air
Ike: D-Tilt, U-Smash (front hitbox), D-Smash, N-Air, D-Air, Neutral-B
Jigglypuff: F-Tilt (down-angled), D-Smash, D-Air
King Dedede: Dash Attack, D-Smash, F-Air, D-Air, Up-B (stars only)
Kirby: F-Tilt (down-angled), D-Smash, D-Air, Up-B, Down-B (landing hitbox)
Link: F-Tilt, D-Smash, D-Air
Little Mac: D-Tilt, D-Smash, D-Air, Forward-B (max distance)
Lucario: F-Tilt (down-angled), D-Air, Neutral-B (shot @ ~70+%, charge @ 140+%), Forward-B (~125+%)
Lucas: F-Tilt (down-angled), D-Smash, B-Air, D-Air
Lucina: F-Smash, F-Air, D-Air, Forward-B
Luigi: D-Tilt, D-Air (sourspot only)
Mario: Dash Attack, F-Tilt (down-angled), F-Smash (down-angled), D-Tilt, D-Air (final hit, falling), Forward-B
Marth: F-Smash, F-Air, D-Air, Forward-B
Mega Man: F-Air, D-Air
Meta Knight: D-Air
Mewtwo: F-Tilt (down-angled), D-Air
Mii Brawler (minus specials): F-Tilt (down-angled), D-Tilt, D-Air
Mii Gunner (minus specials) Jab1, D-Tilt, N-Air, D-Air
Mii Swordfighter (minus specials): F-Smash, N-Air, D-Air
Mr. Game and Watch: D-Air
Ness: U-Smash, D-Smash, N-Air, D-Air
Olimar: D-Tilt, D-Smash, F-Air, B-Air, D-Air
Pac-Man: F-Tilt (down-angled), D-Air
Palutena: D-Air
Peach: D-Tilt, D-Smash (final hit only), D-Air (single hit)
Pikachu: F-Tilt (down-angled), U-Tilt, D-Smash (final hit), Down-B
Pit: D-Air
R.O.B.: N-Air (beginning only), B-Air, D-Air, Forward-B (down-angled)
Robin: D-Smash, D-Air, Forward-B (max range, final hit only)
Rosalina and Luma: F-Air (first hit only), B-Air (Luma only), D-Air
Roy: D-Tilt, F-Smash, D-Smash, F-Air (sourspot), B-Air (sourspot), D-Air, Neutral-B, Forward-B
Ryu: None
Samus: U-Tilt, D-Tilt, D-Smash
Sheik: D-Tilt, F-Air, D-Air, Up-B, Forward-B, Down-B (only late in animation)
Shulk: D-Smash (final spin only), N-Air, F-Air, B-Air, D-Air
Sonic: D-Tilt, F-Smash (down-angled), D-Smash
Toon Link: Jab, F-Tilt, D-Tilt, F-Smash
Villager: F-Tilt, D-Tilt, F-Smash, D-Air, Down-B (falling tree)
Wario: Dash Attack, Down-B
Wii Fit Trainer: D-Air (sourspot)
Yoshi: F-Tilt, D-Tilt, F-Air
Zelda: D-Tilt, D-Air, Down-B
Zero Suit Samus: D-Tilt, D-Air, Down-B (footstool hit)










