Sharkey91 | [SM64DS] Frame sliding - New way to get up slopes ! @Sharkey91 | Uploaded 8 years ago | Updated 10 hours ago
- SHARKEY91 -
OPEN THE DESCRIPTION :
How did no one think about this one lol. Note : I slowed down a lot here, so don't say it's a useless trick because of my speed.
1st frame : Run forwards (Y and Forwards input)
2nd frame : Slide backwards (Backwards input)
3rd frame : Press nothing
4th frame : Slide backwards (Backwards input)
5th frame : Press nothing
And all that in a loop.
While sliding backwards, for 1 frame you will keep your current speed, and if after that you hold nothing, Mario will just come back into his running animation. You can also lose a Y run value only 1/2 frame. THOUGH, if you do that on the ground, so that your speed is over the running speed, strangely, your speed will alternate between 147 and 176 while doing the trick. (147 is running max speed and 176 is Y run speed). But it can probably be faster in some cases !
It is similar to frame walking in SM64, but it is really TAS-only here. It can end up being faster in some slopes, though we would need to already have the good facing angle while coming on the slope, since the trick makes you going straight forward.
This can as well be done on the ground, making a possibility of a Y run conservation if needed.
Thanks for reading and watching :D
Twitter : http://twitter.com/Sharkey91_
TAS made by Sharkey91 (me)
- SHARKEY91 -
OPEN THE DESCRIPTION :
How did no one think about this one lol. Note : I slowed down a lot here, so don't say it's a useless trick because of my speed.
1st frame : Run forwards (Y and Forwards input)
2nd frame : Slide backwards (Backwards input)
3rd frame : Press nothing
4th frame : Slide backwards (Backwards input)
5th frame : Press nothing
And all that in a loop.
While sliding backwards, for 1 frame you will keep your current speed, and if after that you hold nothing, Mario will just come back into his running animation. You can also lose a Y run value only 1/2 frame. THOUGH, if you do that on the ground, so that your speed is over the running speed, strangely, your speed will alternate between 147 and 176 while doing the trick. (147 is running max speed and 176 is Y run speed). But it can probably be faster in some cases !
It is similar to frame walking in SM64, but it is really TAS-only here. It can end up being faster in some slopes, though we would need to already have the good facing angle while coming on the slope, since the trick makes you going straight forward.
This can as well be done on the ground, making a possibility of a Y run conservation if needed.
Thanks for reading and watching :D
Twitter : http://twitter.com/Sharkey91_
TAS made by Sharkey91 (me)