Uploaded January 2021 | Updated September 2026, 1 hour ago
Seaside Village is an awesome Super Mario 64 ROM Hack by @64Modder (formerly 64Modder I believe). Short and well designed hacks like these are my favorite kind.
There are just 7 Stars. No Bowser fight.
This is an All Stars, 100%, Full Game, Tool-Assisted Speedrun.
Decided to do a BLJLess run. Allowing BLJs took away some entertainment value in my opinion. Watch till the end and you'll see.
Finally, although timing usually ends on last input, I stopped timing once Mario lands from the last star grab.
Chapters:
0:00 - 7 Star TAS
3:17 - Extras
(Star)(Time)(Re-Records):
Shining Atop The Mountain - (5"47)(2,329)
Barrel Bouncing - (8"10)(3,327)
Above The Ocean - (11"57)(2,172)
Mystery Of The Mushrooms - (21"70)(2,973)
Running For Red Coins & 100 Coins - (1'00"97)(10,918)
Toad's Gift - (5"93)(287)
Total Effective Re-Records (Used In 7 Star Run): 22,206
Total Re-Records Overall: 40,182
SM64 Seaside Village (Release & Download):
youtube.com/watch?v=bqog9VUqmRY
smwcentral.net/?p=section&a=details&id=21705
Seaside Village is an awesome Super Mario 64 ROM Hack by @64Modder (formerly 64Modder I believe). Short and well designed hacks like these are my favorite kind.
There are just 7 Stars. No Bowser fight.
This is an All Stars, 100%, Full Game, Tool-Assisted Speedrun.
Decided to do a BLJLess run. Allowing BLJs took away some entertainment value in my opinion. Watch till the end and you'll see.
Finally, although timing usually ends on last input, I stopped timing once Mario lands from the last star grab.
Chapters:
0:00 - 7 Star TAS
3:17 - Extras
(Star)(Time)(Re-Records):
Shining Atop The Mountain - (5"47)(2,329)
Barrel Bouncing - (8"10)(3,327)
Above The Ocean - (11"57)(2,172)
Mystery Of The Mushrooms - (21"70)(2,973)
Running For Red Coins & 100 Coins - (1'00"97)(10,918)
Toad's Gift - (5"93)(287)
Total Effective Re-Records (Used In 7 Star Run): 22,206
Total Re-Records Overall: 40,182
SM64 Seaside Village (Release & Download):
youtube.com/watch?v=bqog9VUqmRY
smwcentral.net/?p=section&a=details&id=21705

![Uriahs Spiky Fort - Yoshis Island [TAS]
This is a Custom Level in a SNES Super Mario World 2: Yoshis Island ROM Hack made by Jeorge535.
Tool Assisted Speedrun / Superplay.
This is a 100% Completion run. All 30 Stars, 20 Red Coins, and 5 Flowers are collected.
This is a continuation of the Hack TAS WIP Im working on. Jeorge535 never finished this hack, so its untitled. I decided to call it Jeorge535s Yoshis Island for now. Including this TAS, 4 out of 11 Levels are completed now.
Watch the TAS WIP Here: https://youtu.be/i39IlcstMLU?t=420
There are a few mistakes in the run because of some weird egg planning and RNG on my part, but overall still solid. I learned how to one-shot Sluggy for the first time in this TAS, so this boss fight could probably use some work too. You normally need a few eggs to hit his heart, but by scrolling him off screen a certain way, you can hit the heart with one egg instead.
Level 1-4: Uriah the Unshavens Fort
Uriah is just Sluggy which Jeorge535 renamed for this level.
Re-Records: ~8,000
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org Uriahs Spiky Fort - Yoshis Island [TAS]](https://i.ytimg.com/vi/gg6IM5XDNPA/mqdefault.jpg)
![Anti Gravity SM64 - Rainbow Ride Red Coins [TAS]
ope there goes gravity
This is a Tool-Assisted Speedrun / Superplay.
SM64 Anti Gravity is Super Mario 64 ROM Hack by Arthurtilly. Go check it out and sub to them!
https://youtu.be/SUBGT1UBGL4
Run is improvable (crazy right?). There are lots of ways you can get these red coins. I just did this for fun.
I turned on Anti Gravity after passing the rotating platforms because:
1) Mario will just fall into the sky and die.
2) Those platforms have ceilings underneath them (when the gravity is flipped), which Mario bonks on. So, it was either go on them normally, or under them.
This is probably the only mildly entertaining star that can be beaten without just falling into everything.
Lua Scripts & STROOP were both incompatible with this hack btw. Pain.
Re-Records: 1,500
Time: 23.37
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org Anti Gravity SM64 - Rainbow Ride Red Coins [TAS]](https://i.ytimg.com/vi/i-RorFv4ZIg/mqdefault.jpg)

![SM64 - Princess Secret Slide Beaten Backwards [TAS]
Mario beats The Princesss Secret Slide in reverse.
This is a Super Mario 64 Tool Assisted Speedrun / Superplay [TAS].
I added in these warps with STROOP to give this meme category a more professional feel. I placed the start warp at the location Mario lands when he first enters this stage normally. I placed the end warp directly underneath the box star.
Couldnt think of any other faster ways to beat the second half of the slide. I had some ideas though.
If there was a Pedro Spot somewhere, Mario could probably build speed and jumpdive really high into the slide entrance room. Another idea was to wallkick off those posts with the BLJ speed, and jumpdive off the tops of the orange & yellow pillars into a higher area of the slide. It wasnt possible with the H speed I had, since it doesnt give enough Y speed.
These ideas might not work either. There would be no way to get Mario from a dive slide action into a butt slide action (without cancelling this action on a ledge nearby), so Id have to slide all the way back down until I reach a ledge. Even the jumpdive idea is limited, since the slide ceilings probably prevent him from falling into those areas.
Timing started at the 1st Frame Mario teleports into the Bottom Slide Area.
Timing ended on the 1st Frame Mario lands on the floor of the Slide Entrance Room.
Total Frames: 2,645 (2645 Frames / 30 FPS = 88.167 Seconds)
Time: 1:28.167
Re-Records: 5,964
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org SM64 - Princess Secret Slide Beaten Backwards [TAS]](https://i.ytimg.com/vi/lZZGJRkIkCs/mqdefault.jpg)
![Luigis Adventure - World 1 [TAS]
Should I continue this?
Edit: 4/4/2019
Long overdue, but I obviously havent continued with this SMW ROM Hack project. I removed (WIP) from the title. Ive been mostly focusing on SM64 TASing for the past several years. I still do enjoy Super Mario World and TASing it, but its pretty complicated to learn.
This run is really bad and old. I could do so much better now. I made this before I knew anything about Lua scripts, or routing. Back when I just did stuff to be doing it lol.
Luigis Adventure is a Super Mario World ROM Hack made by Anikiti.
I couldnt find a link to download the patch file on SMWCentral, so Im assuming he removed it, since it was remade. Anikiti re-released this hack, with a few extra changes to textures and difficulty, called Luigis Adventure OSE back in 2015. I dont see myself ever finishing a full game of this SMW Hack, but if I did, it would be re-done on the OSE version.
Heres a link to Luigis Adventure OSE:
https://www.smwcentral.net/?p=section&a=details&id=9731
This is a Tool-Assisted Speedrun / Superplay [TAS] Luigis Adventure - World 1 [TAS]](https://i.ytimg.com/vi/mPhO4qGtO7I/mqdefault.jpg)
![SM64 - BLJing with Superslide Glitch [TAS]
Re-Records: 1,871
This Super Mario 64 Bob-omb Glitch was found by @AruaErueru
AruaEruerus Bob-omb Glitch Video:
https://www.youtube.com/watch?v=L9Xj-kDgOcU
The BLJing only seems to work on low slanted slopes. You might be able to BLJ on some terrain/landscape areas. You cant BLJ on Elevators. I havent tried that one Low-Ceiling BLJ with the Sign, but I think it would work. You can maintain speed from trees, with the Superslide glitch. You can have forward speed with the Superslide glitch. You can even use the B button, but you need to make sure that Mario is only granted one air frame after pressing B, otherwise he will de-activate the Superslide glitch. SM64 - BLJing with Superslide Glitch [TAS]](https://i.ytimg.com/vi/mRfykxIPMaw/mqdefault.jpg)
![SM64 - Small Time Save in Bowser in the Fire Sea [TAS]
3 frames saved in Bowser in the Fire Sea from the Super Mario 64 120 Star TAS published in 2012.
Explanation (No need to read if you already know SM64 TASing):
I collected the 8 Red Coin star to position Mario closer to the Yellow 1-Up Box, and also closer to the warp, which allows for this new movement sequence.
First, right after the star dance animation is over, I get Mario to punch then long jump toward the Yellow 1-Up Box. (A punch before moving lets Mario start with slightly more speed.) I land on the box by getting into a misalignment, which is a 1x1 Unit-wide gap that Mario can get into without being affected by the boxs wall hitboxes. This allowed Mario to snap upward, and land on top of the box. I then have Mario grind on the box, perform a rollout, and then land near the falling bridge.
With an earlier landing, I speedkick, then C^ (Camera Up) jumpdive. Jumpdiving earlier (compared to the 120 TAS movement) makes Mario fall and reach his terminal velocity faster, and enters the warp quicker. Pressing C^ a frame before jumping makes Mario single jump, instead of double jump. Single jumps have less vertical speed. This made Mario jumpdive a little lower, and also fall faster. All of this, saved 2 frames.
The 3rd frame is saved with more Vertical Speed manipulation, making him touch the warps hitbox even earlier. Marios Jump, and Vertical Speed are directly proportional to and determined by his Horizontal Speed. When Mario jumps, Lower H Speed = Lower V Speed. So, I pulled the joystick back during the speedkick to do just that, which made Marios jumpdive have even less vertical speed, resulting in him falling even faster.
~~~~~~~~~~~~~~~~
This TAS is an extension of @snark122s & @mickeysony9193s TAS of the 8 Red Coin star in this course.
Snark got the 8 Red Coin star in a time of 4568 in 2015.
• https://youtu.be/NamWHywBEBY?t=250
Mickey optimized it and saved a lag frame (VI) getting a time of 4567 in 2020.
• https://www.youtube.com/watch?v=aR4qOU3Kb_k
Since Mickey saved a lag frame (VI), Im not sure if this run affects it. I counted the frames & VIs between both our star grabs, and they tied, but still not entirely sure. I dont know where Mickey saved the lag from, so this is probably just a proof of concept run for now.
~~~~~~~~~~~~~~~~
Huge shoutout to Xander @EpicRandomGamingChannel for showing and teaching me how to use his SM64 Custom Camera Lua Script. This was used with Mupen64s Lua integrated version to make the replay of this run at 0:22. As you can tell, I had fun with the camerawork.
0:00 - Original Camera
0:22 - Replay Camera
You can find it and his other scripts here:
• https://github.com/MikeXander/SM64Scripts
~~~~~~~~~~~~~~~~
The transparent, pixelated, blocky Mario is a Ghost Race version of the SM64 120 TAS. This Mario shows the 120 TAS movement used in this course. Its actually a lot farther behind than I wanted it to be. The ghost is referencing the entire star, rather than this section by itself. So, in total, there are about 6 frames saved in this course from the 120 TAS. Wasnt sure how to fix that.
Ghost Race ROM Hack was made by @KazeN64, though this is a different version.
• https://www.youtube.com/watch?v=pNBdr9kZlA
~~~~~~~~~~~~~~~~
Speedkicks were found by @AnavrinSM64 back in 2010.
• https://youtu.be/qyyE5CoxEvI?t=50
The C^ trick was found by @blazesoul13 back in 2009.
• https://youtu.be/rqoUrk5rZ54?t=50
SM64 120 TAS:
• https://www.youtube.com/watch?v=xL6VE_5PddM
Song: Orchestral Bowsers Road by Yoann Turpin (A.K.A. Megalorganiste)
• https://www.youtube.com/watch?v=JIwypMyg11I
~~~~~~~~~~~~~~~~
This is a Tool-Assisted Speedrun/Superplay.
Dont know what that is? Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://www.youtube.com/watch?v=Ietk1-Wb7oY
http://www.tasvideos.org
wow thats a lotta links.... 17 to be exact
This is my first 4k upload btw. And also my last. Enjoy. SM64 - Small Time Save in Bowser in the Fire Sea [TAS]](https://i.ytimg.com/vi/nZB8tbnqYrw/mqdefault.jpg)
![[TAS] Secret 8 Bit Pipe - 1700
Mario speedruns the Secret 8 Bit Pipe star in Return to Yoshis Island 64.
This is a Super Mario 64 (ROM Hack) Tool Assisted Speedrun / Superplay.
Quick short star. Wanted to TAS a SM64 hack again. STROOP and Lua Scripts were incompatible with this one though so I had to TAS in the stone ages again. Very improvable. Basically a LOTAS.
The low ceiling area where I did the BLJ is weird. Couldnt manage skipping the air frames but it might be possible. Couldnt pipe clip either since I think its a different shape, and the upper wall hitbox is in the way so I couldnt manage to dive straight in either.
Re-Records: 3,493
Return to Yoshis Island 64 Demo & Release by @KazeN64:
https://www.youtube.com/watch?v=Yw47rfTxh5c [TAS] Secret 8 Bit Pipe - 1700](https://i.ytimg.com/vi/npNZn_5aJ84/mqdefault.jpg)
![SM64 - Koopa the Quick - 28 [No 00 Glitch] [TAS]
guess who accidentally overwrote this .m64? ._.
Here in Super Mario 64, I beat Koopa the Quick in 2.8 Seconds without the 0 Second Glitch.
This is a Tool-Assisted Speedrun / Superplay [TAS] SM64 - Koopa the Quick - 28 [No 00 Glitch] [TAS]](https://i.ytimg.com/vi/o0BMhhpLf5A/mqdefault.jpg)
![SM64 - All 1Ups in Lethal Lava Land (Outside Volcano) - 23.63 [TAS]
[Tool Assisted Speedrun]
Mario collects All 1-Ups in Lethal Lava Land outside the volcano. There are 7 1-Ups outside the volcano, and 1 1-Up inside the volcano.
Re-Records: 6,203 SM64 - All 1Ups in Lethal Lava Land (Outside Volcano) - 23.63 [TAS]](https://i.ytimg.com/vi/oAfdyxoLORc/mqdefault.jpg)