Slang in Vulkan @khronos
Slang in Vulkan  @khronos
Uploaded August 2024 | Updated September 2026, 2 weeks ago
An overview of using the Slang shading language and compiler in Vulkan, covering graphics, compute, mesh shading and ray tracing.

Presenter: Hai Nguyen (NVIDIA)
Slides can be found on our event page: khronos.org/events/siggraph-2024
Slang in VulkanIWOCL 2026 - AdaptiveCpp Portable CUDA: A SYCL-Compatible CUDA Compiler for CPUs and GPUs...3D and GeoSpatially - Anchored Collaboration on the Web with OGC GeoPose at 3D on the Web 2025IWOCL 2026 - OpenCL State of the UnionHow to Build Cross-Platform OpenXR Experiences, including for Android HeadsetsOpenXR Birds of a Feather at SIGGRAPH Asia 2024IWOCL 2026 - SYCL and OpenCL Panel DiscussionImagination Seminar July 2022 - 13. High Performance Computing on the Mobile GPUSlang Birds of a Feather at SIGGRAPH Asia 2024Vulkan, Forging AheadLarge Scale Scientific Visualization with WebGL, WebGPU & WebAssemply at 3D on the Web 20252023 SIGGRAPH
The Khronos Group |

Slang in Vulkan

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