Uploaded August 2024 | Updated September 2026, 2 weeks ago
An overview of using the Slang shading language and compiler in Vulkan, covering graphics, compute, mesh shading and ray tracing.
Presenter: Hai Nguyen (NVIDIA)
Slides can be found on our event page: khronos.org/events/siggraph-2024
An overview of using the Slang shading language and compiler in Vulkan, covering graphics, compute, mesh shading and ray tracing.
Presenter: Hai Nguyen (NVIDIA)
Slides can be found on our event page: khronos.org/events/siggraph-2024










