Uploaded December 2024 | Updated September 2026, 2 weeks ago
Shading languages have long been essential to using 3D APIs such as Vulkan, OpenGL, and Direct3D. The open source Slang initiative from NVIDIA promises a new generation of shading language productivity and functionality, including neural graphics. This session explored how Slang complements current languages while providing onramps for existing code bases, and enables portability of shader code across multiple platforms including PCs, the cloud, mobile, the web, and Apple platforms.
Presenter:
Shannon Woods (Slang Working Group Chair / NVIDIA)
The slides are available at: khronos.org/events/siggraph-asia-2024
Shading languages have long been essential to using 3D APIs such as Vulkan, OpenGL, and Direct3D. The open source Slang initiative from NVIDIA promises a new generation of shading language productivity and functionality, including neural graphics. This session explored how Slang complements current languages while providing onramps for existing code bases, and enables portability of shader code across multiple platforms including PCs, the cloud, mobile, the web, and Apple platforms.
Presenter:
Shannon Woods (Slang Working Group Chair / NVIDIA)
The slides are available at: khronos.org/events/siggraph-asia-2024










