SL1 NG+7 CoC +0 weapons, No rolling/sprinting/blocking/parrying Fume Knight (No buffs) @g-s0ul758
SL1 NG+7 CoC +0 weapons, No rolling/sprinting/blocking/parrying Fume Knight (No buffs)  @g-s0ul758
Uploaded August 2018 | Updated September 2026, 2 weeks ago
So it turns out this boss is actually mostly consistent despite not being allowed to roll or run. Phase 2 is pretty much 100% consistent as long as you know how to avoid the AoE, and phase 1 works provided there are no level geometry differences between you and the boss, as it can lead to certain swings hitting you even though you are in otherwise correct positioning.
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SL1 NG+7 CoC +0 weapons, No rolling/sprinting/blocking/parrying Fume Knight (No buffs)

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