Uploaded July 2016 | Updated September 2026, 2 weeks ago
Fighting Muraji on the bridge of the Delphinus to get control of their ship back during the Valuan invasion of Yafutoma, just before the Blue Gigas appears. Muraji is extremely vulnerable to all adverse Status Effects except Instant Death being a boss, and also Confuse as he doesn't have a regular attack. He casts Increm and Quika so is capable of acquiring the Strengthened and Quickened Status Effects, so using Driln or otherwise inflicting Weakened on him can stop this, or remove the Strengthened and Quickened Status Effects if they're already in place. The most useful Status Effect to induce is Sleep, via Slipara. Once asleep, Muraji cannot call for reinforcements, leaving you free to gain Spirit for a powerful set of moves. Muraji can also easily be afflicted with Poison, such as via Noxi or Noxus — however, avoid this if you wish to induce Sleep on him; the Poison Status Effect has the effect of immediately waking the character up at the end of each turn.
Boss from Eternal Arcadia / Skies of Arcadia, original Dreamcast version.
Fighting Muraji on the bridge of the Delphinus to get control of their ship back during the Valuan invasion of Yafutoma, just before the Blue Gigas appears. Muraji is extremely vulnerable to all adverse Status Effects except Instant Death being a boss, and also Confuse as he doesn't have a regular attack. He casts Increm and Quika so is capable of acquiring the Strengthened and Quickened Status Effects, so using Driln or otherwise inflicting Weakened on him can stop this, or remove the Strengthened and Quickened Status Effects if they're already in place. The most useful Status Effect to induce is Sleep, via Slipara. Once asleep, Muraji cannot call for reinforcements, leaving you free to gain Spirit for a powerful set of moves. Muraji can also easily be afflicted with Poison, such as via Noxi or Noxus — however, avoid this if you wish to induce Sleep on him; the Poison Status Effect has the effect of immediately waking the character up at the end of each turn.
Boss from Eternal Arcadia / Skies of Arcadia, original Dreamcast version.
![MGS1 [GC]: Revolver Ocelot opening & ending event
The events/scenes/cinematics from before and after the Revolver Ocelot boss fight in Metal Gear Solid: The Twin Snakes (GameCube remake). The default ending event is shown here; theres slightly altered dialog from Ocelot if the player dies a few times during the boss fight. MGS1 [GC]: Revolver Ocelot opening & ending event](https://i.ytimg.com/vi/PY4LM3YhaH4/mqdefault.jpg)









