Uploaded May 2026 | Updated September 2026, 2 weeks ago
Sister Location is one of the more unique FNaF games. Whereas most others have you survive from 12-6AM in a single office room over the course of 5+ nights with incremental difficulty, Sister Location is more task based, requiring you to complete different objectives per night. While this does make it stand out more in the series (for better or worse), this of course results in the game being much less replayable, as you can only access certain areas on certain nights, and your freedom of movement and the tasks you can do are very limited, naturally due to the Clickteam Fusion game engine.
Scott listened to our cries, and over the course of 2 months he worked on a Custom Night update to the game. This takes a more traditional approach to the gameplay, once again having you survive from 12-6AM in a confined room. In this case you return to the Private Room from the main game. While the Private Room night is a cool secret ending, it is admittedly rather difficult to get to, requiring you to get past Baby’s keypad every time, and it’s even more difficult to actually beat with a super aggressive Ennard bossfight. The Custom Night allows you to access it at any time, which is really quite convenient.
As for the Custom Night itself, it is a bit of a misnomer. While you can choose 10 different presets to play much like FNaF 2’s custom night, you can’t actually customise the AI difficulty of each character individually. To remedy this, there are four different difficulty levels that can be applied to each preset - Easy, Normal, Hard, and Very Hard, which change the difficulty of every active character at once. There are 4 stars for every preset that each correspond to the difficulties, and if you beat a preset on a higher difficulty, you will retroactively unlock it on the lower difficulties, which is a tremendous time save if you want to go all in right from the start. A lesser known fact is that the difficulty also affects how fast the power drains: Higher difficulty = faster drain. While the lack of true customisation is unfortunate, all of the presets roughly teach you everything you’d need to know about how to play the night and fight every character, and the difficulty selection helps with that if you’re just starting out for the first time. Personally the way I would’ve handled it is to have a “Custom Mode” be unlockable where you can have true customisation, but have it locked until you’ve beaten every single preset on any difficulty.
In terms of gameplay, this is the best that Scott has cooked up in the entire Clickteam series. I even say this as a UCN glazer, as while that game is my overall favourite in the series, a lot of characters can be cheesed or outright ignored by just stalling, which makes a lot of elements redundant. Here, no such stalling exists. There are a few minor cases of stalling, but they don’t have a long term impact on the night. You actually have to play the game as it tells you to. The characters themselves are all nicely balanced, and don’t interfere with each other in a way that makes it impossibly difficult. Some character combinations are deadly, but if you know what to do against them, you can prepare in advance, or if you’re fast enough you can avoid a lethal situation.
The best part about the gameplay is that, for the first time in the entire series, it’s entirely skill based. There is not one case of unwinnable RNG found anywhere. Yes there is RNG in the context that certain characters do or don’t move or appear sometimes, but there’s no RNG that has an outright effect on your ability to win. If you ran 1,000 nights of the highest difficulty, you would win all 1,000 times provided you can stay consistent. Every other game before and after had at least one instance of RNG that could forcibly end your night with no counter, so this being entirely reliant on your skill as a player is a nice change.
Overall, this is a fantastic worthwhile addition to a pretty divisive game. If you own Sister Location, I would definitely consider trying to unlock the mode. It is unfortunately locked behind the Private Room night, but to unlock Custom Night it is definitely worth trying.
*Timestamps*
Start - 0:00
Angry Ballet - 1:21
First Cutscene - 7:36
Freddy & Co. - 8:45
Second Cutscene - 14:58
Funtime Frenzy - 15:42
Third Cutscene - 21:54
Dolls, Attack! - 22:44
Fourth Cutscene - 28:57
Girls’ Night - 29:30
Fifth Cutscene - 35:45
Weirdos - 36:18
Sixth Cutscene - 42:31
Top Shelf - 43:04
Seventh Cutscene - 49:16
Bottom Shelf - 50:18
Cupcake Challenge - 56:35
Golden Freddy (10/20 Mode) - 1:02:56
Final Cutscene - 1:09:09
Sister Location is one of the more unique FNaF games. Whereas most others have you survive from 12-6AM in a single office room over the course of 5+ nights with incremental difficulty, Sister Location is more task based, requiring you to complete different objectives per night. While this does make it stand out more in the series (for better or worse), this of course results in the game being much less replayable, as you can only access certain areas on certain nights, and your freedom of movement and the tasks you can do are very limited, naturally due to the Clickteam Fusion game engine.
Scott listened to our cries, and over the course of 2 months he worked on a Custom Night update to the game. This takes a more traditional approach to the gameplay, once again having you survive from 12-6AM in a confined room. In this case you return to the Private Room from the main game. While the Private Room night is a cool secret ending, it is admittedly rather difficult to get to, requiring you to get past Baby’s keypad every time, and it’s even more difficult to actually beat with a super aggressive Ennard bossfight. The Custom Night allows you to access it at any time, which is really quite convenient.
As for the Custom Night itself, it is a bit of a misnomer. While you can choose 10 different presets to play much like FNaF 2’s custom night, you can’t actually customise the AI difficulty of each character individually. To remedy this, there are four different difficulty levels that can be applied to each preset - Easy, Normal, Hard, and Very Hard, which change the difficulty of every active character at once. There are 4 stars for every preset that each correspond to the difficulties, and if you beat a preset on a higher difficulty, you will retroactively unlock it on the lower difficulties, which is a tremendous time save if you want to go all in right from the start. A lesser known fact is that the difficulty also affects how fast the power drains: Higher difficulty = faster drain. While the lack of true customisation is unfortunate, all of the presets roughly teach you everything you’d need to know about how to play the night and fight every character, and the difficulty selection helps with that if you’re just starting out for the first time. Personally the way I would’ve handled it is to have a “Custom Mode” be unlockable where you can have true customisation, but have it locked until you’ve beaten every single preset on any difficulty.
In terms of gameplay, this is the best that Scott has cooked up in the entire Clickteam series. I even say this as a UCN glazer, as while that game is my overall favourite in the series, a lot of characters can be cheesed or outright ignored by just stalling, which makes a lot of elements redundant. Here, no such stalling exists. There are a few minor cases of stalling, but they don’t have a long term impact on the night. You actually have to play the game as it tells you to. The characters themselves are all nicely balanced, and don’t interfere with each other in a way that makes it impossibly difficult. Some character combinations are deadly, but if you know what to do against them, you can prepare in advance, or if you’re fast enough you can avoid a lethal situation.
The best part about the gameplay is that, for the first time in the entire series, it’s entirely skill based. There is not one case of unwinnable RNG found anywhere. Yes there is RNG in the context that certain characters do or don’t move or appear sometimes, but there’s no RNG that has an outright effect on your ability to win. If you ran 1,000 nights of the highest difficulty, you would win all 1,000 times provided you can stay consistent. Every other game before and after had at least one instance of RNG that could forcibly end your night with no counter, so this being entirely reliant on your skill as a player is a nice change.
Overall, this is a fantastic worthwhile addition to a pretty divisive game. If you own Sister Location, I would definitely consider trying to unlock the mode. It is unfortunately locked behind the Private Room night, but to unlock Custom Night it is definitely worth trying.
*Timestamps*
Start - 0:00
Angry Ballet - 1:21
First Cutscene - 7:36
Freddy & Co. - 8:45
Second Cutscene - 14:58
Funtime Frenzy - 15:42
Third Cutscene - 21:54
Dolls, Attack! - 22:44
Fourth Cutscene - 28:57
Girls’ Night - 29:30
Fifth Cutscene - 35:45
Weirdos - 36:18
Sixth Cutscene - 42:31
Top Shelf - 43:04
Seventh Cutscene - 49:16
Bottom Shelf - 50:18
Cupcake Challenge - 56:35
Golden Freddy (10/20 Mode) - 1:02:56
Final Cutscene - 1:09:09
![Freddy Fazbear’s Pizzeria Simulator (mobile) - The Blacklisted Ending
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
I decided to do the Whitelisted strategy for this since I wasn’t really in the mood to play against all 4 salvages again. Once for Completion is good enough for me.
I redeemed myself with the Lefty salvage, and by Friday I had so much money that I didn’t bother playtesting anymore. I also had enough to where I could get all 4 animatronic sets, so I had a completed title screen at the end with all certificates and achievements.
The strategy explained - https://youtu.be/9tjuwtH8VEo
*Timestamps*
Blacklisted Run - 0:00
Blacklisted Ending - 1:06:55
*Buy Freddy Fazbear’s Pizzeria Simulator on mobile*
iOS - https://apps.apple.com/gb/app/fnaf-6-pizzeria-simulator/id1455781522
Android - https://play.google.com/store/apps/details?id=com.clickteam.freddyfazbearspizzeriasimulator&hl=en_IN Freddy Fazbear’s Pizzeria Simulator (mobile) - The Blacklisted Ending](https://i.ytimg.com/vi/e_WSnfoRgiI/mqdefault.jpg)









