Uploaded December 2017 | Updated September 2026, 15 hours ago
Ever since I quit montage editing, it was my goal to eventually make something like this. I have been studying Game Design for the past 4 years in college, focusing in Environment Art, but I never got an opportunity to gear my work more towards rendered video instead of games. This fall semester I took an AVT 3D Design class focused on video and rendering rather than assets for games, with a final project to create a 30-90 second 3D animated video, which is this video that you are watching now. This is my first attempt at anything of this caliber, and I only had about 5 weeks from start to finish to work on this project. I have a lot to improve on, and many skills to progress, but I feel that this project is a great starting point for what's to come with my career in 3D.
Due to the time constraint on this project, I had to make quite a few sacrifices. My original plan was for this to be almost two minutes, and delve deeper into the story presented, however that was just not possible. Additionally I had to render it in 720p instead of something higher, as well as in lower sampling, so some scenes may seem a bit noisy, but this had to be done to ensure the project was finished on time to be turned in for Finals. Finally, I had to seriously cut down on animation, as it is a very time-consuming thing, so some scenes lack a bit in the animation side of things, but that is something I hope to improve on and flesh out more in coming projects.
More about the project though, about 70% of the assets here are original, meaning I modeled and textured them myself. I'm one who prefers making my own assets rather than just downloading ones from different websites and putting them into a video and calling them my own. However, due to the time constraints I had for this project, making 100% of all of the assets myself was simply not possible.
I'm currently going into my last semester of college, then afterwards i'll start applying for jobs and planning to start a career. 3D is my passion, it is what I love to do as it allows me to create my own worlds and tell my own stories, and I hope I can continue to do this for life. Thank you for your time.
Software
Maya
Substance Painter
Redshift
Adobe After Effects
Music
M83 - Midnight City
Ever since I quit montage editing, it was my goal to eventually make something like this. I have been studying Game Design for the past 4 years in college, focusing in Environment Art, but I never got an opportunity to gear my work more towards rendered video instead of games. This fall semester I took an AVT 3D Design class focused on video and rendering rather than assets for games, with a final project to create a 30-90 second 3D animated video, which is this video that you are watching now. This is my first attempt at anything of this caliber, and I only had about 5 weeks from start to finish to work on this project. I have a lot to improve on, and many skills to progress, but I feel that this project is a great starting point for what's to come with my career in 3D.
Due to the time constraint on this project, I had to make quite a few sacrifices. My original plan was for this to be almost two minutes, and delve deeper into the story presented, however that was just not possible. Additionally I had to render it in 720p instead of something higher, as well as in lower sampling, so some scenes may seem a bit noisy, but this had to be done to ensure the project was finished on time to be turned in for Finals. Finally, I had to seriously cut down on animation, as it is a very time-consuming thing, so some scenes lack a bit in the animation side of things, but that is something I hope to improve on and flesh out more in coming projects.
More about the project though, about 70% of the assets here are original, meaning I modeled and textured them myself. I'm one who prefers making my own assets rather than just downloading ones from different websites and putting them into a video and calling them my own. However, due to the time constraints I had for this project, making 100% of all of the assets myself was simply not possible.
I'm currently going into my last semester of college, then afterwards i'll start applying for jobs and planning to start a career. 3D is my passion, it is what I love to do as it allows me to create my own worlds and tell my own stories, and I hope I can continue to do this for life. Thank you for your time.
Software
Maya
Substance Painter
Redshift
Adobe After Effects
Music
M83 - Midnight City




![Breath of the Wild: All Dungeons Speedrun in 2:00:25 [Personal Best]
My third ever run of All Dungeons, and I managed to get a massive personal best by over 15 minutes! Unfortunately I missed the sub-2 by messing up Calamity skip, but oh well!
All Dungeons is a speedrun that requires the player to complete all 4 Divine Beasts before defeating Ganon. This is very difficult speedrun compared to other BotW categories because of the simplicity of the 4 Divine Beasts being the main objectives. This means that all of our overworld movement happens across very large distances, meaning our usage of movement exploits such as Bullet Time Bounce and Windbombs must executed to near perfection, or large amounts of time will be lost.
I stream runs 5 nights a week over on my Twitch channel at around 7:30 PM EST each day. Follow at the link below to catch one live!
Broadcasted live on Twitch Watch live at https://www.twitch.tv/zant
Follow me on Twitter:
http://twitter.com/zants Breath of the Wild: All Dungeons Speedrun in 2:00:25 [Personal Best]](https://i.ytimg.com/vi/l_JobqB17AE/mqdefault.jpg)





