Uploaded May 2017 | Updated September 2026, 16 hours ago
This has been in the works for a long time. Since I quit editing, i've been working over the past 8 months with a group of friends to create this game called Stranger. This video is a small trailer I put together to show off the backstory of the game that our narrative lead wrote. My role in this game is environment art game assets. I modelled, textured, and decorated all of the environments in the game, including those seen in this trailer (except the characters). This game is a major reason I quit editing, so I could put my efforts into this and my education as a game dev student. I can't wait to share more!
Let me know what y'all think.
One of the main reasons I quit editing was to pursue my passion for game design, and 3D Art. Countless people have told me that it was a waste of talent for me to quit CoD editing. I hope this proves that they are wrong.
Thank you to everyone who has supported me over the past year, whether it be with art, my stream, or anything really. Your support means so much to me!
The Team:
Luis B.: Programming, Gameplay Design
DJ L.: Narrative Design, Writing, Music, Visual Effects
Lucas K.: Environment Art, Asset Creation, Visual Design
Keegan H.: Concept Desgin, Gameplay and Level Design
Brad W.: Character Design and Creation
This has been in the works for a long time. Since I quit editing, i've been working over the past 8 months with a group of friends to create this game called Stranger. This video is a small trailer I put together to show off the backstory of the game that our narrative lead wrote. My role in this game is environment art game assets. I modelled, textured, and decorated all of the environments in the game, including those seen in this trailer (except the characters). This game is a major reason I quit editing, so I could put my efforts into this and my education as a game dev student. I can't wait to share more!
Let me know what y'all think.
One of the main reasons I quit editing was to pursue my passion for game design, and 3D Art. Countless people have told me that it was a waste of talent for me to quit CoD editing. I hope this proves that they are wrong.
Thank you to everyone who has supported me over the past year, whether it be with art, my stream, or anything really. Your support means so much to me!
The Team:
Luis B.: Programming, Gameplay Design
DJ L.: Narrative Design, Writing, Music, Visual Effects
Lucas K.: Environment Art, Asset Creation, Visual Design
Keegan H.: Concept Desgin, Gameplay and Level Design
Brad W.: Character Design and Creation










![Master Sword in under 1 hour - Breath of the Wild Master Sword Speedrun in 56:22 [Heart Duplication]
The first speedrun of Master Sword in under an hour! Thanks to a new glitch involving Apparatus Terminals in specific shrines, we now have the ability to duplicate heart containers by preserving our number of hearts to previous saves and autosaves.
Traditional Master Sword will continue to be a thing, as the community will likely decide to add it as a subcategory. So expect to see runs of that from me continuing! My next main goal aside from speedruns is to reroute the category of All Main Quests to utilize heart duplication.
Thank you for watching!
Watch my Live Speedruns, Routing, and More
http://twitch.tv/zant
Follow me on Twitter! (I post lots of BotW stuff here :3)
http://twitter.com/zants
Breath of the Wild Leaderboards
http://speedrun.com/BotW Master Sword in under 1 hour - Breath of the Wild Master Sword Speedrun in 56:22 [Heart Duplication]](https://i.ytimg.com/vi/smBcB0P3xwM/mqdefault.jpg)