Uploaded May 2018 | Updated September 2026, 3 weeks ago
In this set of videos we will explore Newton's law of universal gravitation by creating an evolving solar system in Unity.
Request more tutorial ideas at: ama.holistic3d.com
In this set of videos we will explore Newton's law of universal gravitation by creating an evolving solar system in Unity.
Request more tutorial ideas at: ama.holistic3d.com
![Create a Third-Person Player Character Controller with Mixamo for Unity [PROMO]
Learn how to make your very own 3rd Person Player Character Controller with Mixamo and Unity.
Grab a coupon here: https://www.udemy.com/course/create-a-third-person-player-character-controller/?couponCode=BEINCONTROL_FOR_1299 Create a Third-Person Player Character Controller with Mixamo for Unity [PROMO]](https://i.ytimg.com/vi/bysvsctUCyI/mqdefault.jpg)
![Master Procedural Maze & Dungeon Generation with Unity and Blender [PROMO]
Course out for Black Friday 2020.
Preregister your interested in this course to get an early-bird discount coupon at https://holistic3d.com/udemy/ Master Procedural Maze & Dungeon Generation with Unity and Blender [PROMO]](https://i.ytimg.com/vi/c2a-6Lv9X0c/mqdefault.jpg)


![Procedural City Generation [PROMO]
Course on Udemy:
https://www.udemy.com/course/procedural-cities-in-unity-blender/?couponCode=SIM_THAT_CITY Procedural City Generation [PROMO]](https://i.ytimg.com/vi/cb6rGTtc_5I/mqdefault.jpg)





![Advanced AI For Game Characters with GOAL-ORIENTED ACTION PLANNING [PROMO]
Enrol now: https://www.holistic3d.com/udemy/
Goal-Oriented Action Planning or GOAP is a powerful architecture used for controlling the behaviour of non-player characters. This AI technique was first developed for use in F.E.A.R. Its strength lies in the decoupling of character actions from one another such that plans can be created on the fly based on the characters set goals.
In this course you will be taken step by step through the development of a simple hospital simulation with patients, nurses and doctors represented by NavMesh agents. Together we will build-on, video by video, a GOAP library in C# that you can use to enhance the artificial intelligent behaviour of your own NPCs. Advanced AI For Game Characters with GOAL-ORIENTED ACTION PLANNING [PROMO]](https://i.ytimg.com/vi/fahNJKqJ0mU/mqdefault.jpg)