Uploaded September 2022 | Updated September 2026, 3 weeks ago
This tutorial compliments the skills taught in my Ultimate Shader Graph Course. Get it with this 75% discount coupon: TUBE_SPECIAL
at h3dlearn.com/course/shader-graph.
Starter resource files available at: holistic3d.com/resources
Solution files available free for Patreons at: patreon.com/holistic3d
This series of tutorials will teach you how to create an interactive grass shader where a game object can be moved through the grass to displace it. Created with Unity's Shader Graph in the Universal Render Pipeline, you will follow along to build up this fun project.
You will learn:
- how to create a shader in shader graph without code
- how to perform vertex displacement to simulate a breeze through the grass
- how to set custom and blended colours on grass blades
- how to communicate with a shader via C# to provide changing values
This tutorial compliments the skills taught in my Ultimate Shader Graph Course. Get it with this 75% discount coupon: TUBE_SPECIAL
at h3dlearn.com/course/shader-graph.
Starter resource files available at: holistic3d.com/resources
Solution files available free for Patreons at: patreon.com/holistic3d
This series of tutorials will teach you how to create an interactive grass shader where a game object can be moved through the grass to displace it. Created with Unity's Shader Graph in the Universal Render Pipeline, you will follow along to build up this fun project.
You will learn:
- how to create a shader in shader graph without code
- how to perform vertex displacement to simulate a breeze through the grass
- how to set custom and blended colours on grass blades
- how to communicate with a shader via C# to provide changing values
![Procedural City Generation [PROMO]
Course on Udemy:
https://www.udemy.com/course/procedural-cities-in-unity-blender/?couponCode=SIM_THAT_CITY Procedural City Generation [PROMO]](https://i.ytimg.com/vi/cb6rGTtc_5I/mqdefault.jpg)





![Advanced AI For Game Characters with GOAL-ORIENTED ACTION PLANNING [PROMO]
Enrol now: https://www.holistic3d.com/udemy/
Goal-Oriented Action Planning or GOAP is a powerful architecture used for controlling the behaviour of non-player characters. This AI technique was first developed for use in F.E.A.R. Its strength lies in the decoupling of character actions from one another such that plans can be created on the fly based on the characters set goals.
In this course you will be taken step by step through the development of a simple hospital simulation with patients, nurses and doctors represented by NavMesh agents. Together we will build-on, video by video, a GOAP library in C# that you can use to enhance the artificial intelligent behaviour of your own NPCs. Advanced AI For Game Characters with GOAL-ORIENTED ACTION PLANNING [PROMO]](https://i.ytimg.com/vi/fahNJKqJ0mU/mqdefault.jpg)
![Exploring Game Mechanics with Python [PROMO]
Want to learn about Game Mechanics? Want to learn Python? Then this course is for you. Created for programmers wanting to take their skills into Python but not knowing how to start, this course is a fun way to get some Python skill development while recreating some retro computer games.
Enroll today on H3DLearn (and get the Udemy version free) at https://www.h3dlearn.com/course/python-for-beginners
or
on Udemy at https://www.udemy.com/course/exploring-game-mechanics-with-python-and-pygame/ Exploring Game Mechanics with Python [PROMO]](https://i.ytimg.com/vi/g9CEdr5INvg/mqdefault.jpg)

![Visual Scripting with Unity [PROMO]
Visual Scripting with Unity [PROMO] Visual Scripting with Unity [PROMO]](https://i.ytimg.com/vi/gQaQVtTTw1E/mqdefault.jpg)
