Shox Playthrough - Part 3 - Physics Gone Wrong (Turbo Class) @RavenwestRacing
Shox Playthrough - Part 3 - Physics Gone Wrong (Turbo Class)  @RavenwestRacing
Uploaded February 2025 | Updated September 2026, 3 weeks ago
During overtime, i find something that i really hate was the physics. It's super annoying way more when it is unavoidable. It loses too much speed when it bops around and flips way more than anything especially on ice skating ring section.

Played on: PCSX2 2.2.0 (Stable)
Mode: Direct3D 12

PCSX2 Settings that i changed:

Optimal Frame Pacing(Emulation): On
VSync(Emulation): On
Anti-Blur(Graphics/Display): Off
Resolution Scale(Graphics/Rendering): 3x
Anisotropic Filtering(Graphics/Rendering): 16x
Blending Accuracy(Graphics/Rendering): High
FXAA(Graphics/Post-Processing): On
Fast Boot (BIOS): Off

Playlist: youtube.com/playlist?list=PLucg7ycil247zhx-OSHkHhaBMSBzXAC86

Specs:

OS: Windows 11 x64
CPU: AMD Ryzen 5 4500
GPU: Powercolor RX 6600
RAM: 2x8GB GeIL Evo Potenza DDR4-2666mhz
Storage Type: Emulator on SSD, Game on HDD
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Shox Playthrough - Part 3 - Physics Gone Wrong (Turbo Class)

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